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@ -12,6 +12,7 @@ import engine.job.JobContainer;
@@ -12,6 +12,7 @@ import engine.job.JobContainer;
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import engine.job.JobScheduler; |
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import engine.jobs.AttackJob; |
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import engine.jobs.DeferredPowerJob; |
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import engine.math.Bounds; |
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import engine.mbEnums; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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@ -23,6 +24,8 @@ import engine.powers.effectmodifiers.AbstractEffectModifier;
@@ -23,6 +24,8 @@ import engine.powers.effectmodifiers.AbstractEffectModifier;
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.awt.geom.Point2D; |
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import java.awt.geom.Rectangle2D; |
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import java.util.EnumSet; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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@ -38,6 +41,10 @@ public enum CombatManager {
@@ -38,6 +41,10 @@ public enum CombatManager {
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if (attacker == null || target == null || !attacker.isAlive() || !target.isAlive()) |
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return; |
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) |
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if (((Mob) attacker).nextAttackTime > System.currentTimeMillis()) |
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return; |
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switch (target.getObjectType()) { |
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case Building: |
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if (((Building) target).isVulnerable() == false) |
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@ -59,6 +66,7 @@ public enum CombatManager {
@@ -59,6 +66,7 @@ public enum CombatManager {
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if (mainWeapon == null && offWeapon == null) { |
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//no weapons equipped, punch with both fists
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); |
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) |
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); |
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} else if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) { |
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//no weapon equipped with a shield, punch with one hand
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@ -81,12 +89,6 @@ public enum CombatManager {
@@ -81,12 +89,6 @@ public enum CombatManager {
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public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) { |
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// heck if character can even attack yet
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if (attacker.getTimestamps().containsKey("Attack" + slot.name())) |
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if (System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name())) |
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return; |
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// check if character is in range to attack target
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PlayerBonuses bonus = attacker.getBonuses(); |
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@ -109,8 +111,80 @@ public enum CombatManager {
@@ -109,8 +111,80 @@ public enum CombatManager {
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float distanceSquared = attacker.loc.distanceSquared(target.loc); |
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if (distanceSquared > attackRange * attackRange) |
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return; |
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boolean inRange = false; |
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){ |
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attackRange += ((PlayerCharacter)attacker).getCharacterHeight() * 0.5f; |
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}else { |
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attackRange += attacker.calcHitBox(); |
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} |
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switch(target.getObjectType()){ |
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case PlayerCharacter: |
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attackRange += ((PlayerCharacter)target).getCharacterHeight() * 0.5f; |
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if(distanceSquared < attackRange * attackRange) |
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inRange = true; |
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break; |
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case Mob: |
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attackRange += ((AbstractCharacter)target).calcHitBox(); |
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if(distanceSquared < attackRange * attackRange) |
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inRange = true; |
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break; |
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case Building: |
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float locX = target.loc.x - target.getBounds().getHalfExtents().x; |
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float locZ = target.loc.z - target.getBounds().getHalfExtents().y; |
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float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2; |
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float sizeZ = (target.getBounds().getHalfExtents().y + attackRange) * 2; |
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Rectangle2D.Float rect = new Rectangle2D.Float(locX,locZ,sizeX,sizeZ); |
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if(rect.contains(new Point2D.Float(attacker.loc.x,attacker.loc.z))) |
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inRange = true; |
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break; |
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} |
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//get delay for the auto attack job
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long delay = 5000; |
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if (weapon != null) { |
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int wepSpeed = (int) (weapon.template.item_weapon_wepspeed); |
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None)); |
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None)); |
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if (wepSpeed < 10) |
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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delay = wepSpeed * 100; |
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} |
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) |
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((Mob)attacker).nextAttackTime = System.currentTimeMillis() + delay; |
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if (inRange) { |
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//handle retaliate
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if(AbstractCharacter.IsAbstractCharacter(target)){ |
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if(((AbstractCharacter)target).combatTarget == null || ((AbstractCharacter)target).combatTarget.isAlive() == false){ |
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((AbstractCharacter)target).combatTarget = attacker; |
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if(target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat()) |
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combatCycle((AbstractCharacter) target, attacker); |
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} |
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} |
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DeferredPowerJob dpj = null; |
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { |
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dpj = ((PlayerCharacter) attacker).getWeaponPower(); |
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if (dpj != null) { |
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dpj.attack(target, attackRange); |
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) |
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((PlayerCharacter) attacker).setWeaponPower(dpj); |
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} |
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} |
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// take stamina away from attacker
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@ -172,6 +246,19 @@ public enum CombatManager {
@@ -172,6 +246,19 @@ public enum CombatManager {
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else |
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DispatchMessage.sendToAllInRange(attacker, msg); |
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//calculate next allowed attack and update the timestamp
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); |
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//handle auto attack job creation
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); |
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if (timers != null) { |
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AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); |
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JobContainer job; |
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job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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timers.put("Attack" + slot, job); |
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} else |
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); |
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return; |
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} |
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@ -207,15 +294,41 @@ public enum CombatManager {
@@ -207,15 +294,41 @@ public enum CombatManager {
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else |
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DispatchMessage.sendToAllInRange(attacker, msg); |
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//calculate next allowed attack and update the timestamp
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); |
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//handle auto attack job creation
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); |
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if (timers != null) { |
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AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); |
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JobContainer job; |
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job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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timers.put("Attack" + slot, job); |
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} else |
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); |
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return; |
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} |
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} |
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//calculate the base damage
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int damage = ThreadLocalRandom.current().nextInt(min, max + 1); |
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if (damage == 0) |
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return; |
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if (damage == 0) { |
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//calculate next allowed attack and update the timestamp
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); |
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//handle auto attack job creation
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); |
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if (timers != null) { |
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AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); |
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JobContainer job; |
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job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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timers.put("Attack" + slot, job); |
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} else |
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); |
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return; |
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} |
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//get the damage type
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mbEnums.DamageType damageType; |
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@ -280,9 +393,22 @@ public enum CombatManager {
@@ -280,9 +393,22 @@ public enum CombatManager {
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//check for damage type immunities
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if (resists.immuneTo(damageType)) |
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return; |
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if (resists.immuneTo(damageType)) { |
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//calculate next allowed attack and update the timestamp
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); |
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//handle auto attack job creation
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); |
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if (timers != null) { |
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AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); |
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JobContainer job; |
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job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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timers.put("Attack" + slot, job); |
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} else |
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); |
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return; |
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} |
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//calculate resisted damage including fortitude
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damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0); |
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@ -305,43 +431,11 @@ public enum CombatManager {
@@ -305,43 +431,11 @@ public enum CombatManager {
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim); |
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DispatchMessage.sendToAllInRange(target, cmm); |
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} |
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DeferredPowerJob dpj = null; |
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { |
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dpj = ((PlayerCharacter) attacker).getWeaponPower(); |
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if (dpj != null) { |
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dpj.attack(target, attackRange); |
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) |
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((PlayerCharacter) attacker).setWeaponPower(dpj); |
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} |
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} |
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//calculate next allowed attack and update the timestamp
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long delay = 20 * 100; |
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if (weapon != null) { |
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int wepSpeed = (int) (weapon.template.item_weapon_wepspeed); |
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None)); |
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None)); |
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if (wepSpeed < 10) |
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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delay = wepSpeed * 100; |
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} |
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); |
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//handle auto attack job creation
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); |
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if (timers != null) { |
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