PVP experience only after level 75
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@@ -161,12 +161,12 @@ public class VendorDialogMsg extends ClientNetMsg {
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}
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playerCharacter.isBoxed = false;
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playerCharacter.title = CharacterTitle.NONE;
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InterestManager.reloadCharacter(playerCharacter);
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InterestManager.setObjectDirty(playerCharacter);
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playerCharacter.removeEffectBySource(Enum.EffectSourceType.DeathShroud,50,true);
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for(PlayerCharacter box : currentBoxes) {
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box.isBoxed = true;
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box.title = CharacterTitle.BOX;
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InterestManager.reloadCharacter(box);
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InterestManager.setObjectDirty(box);
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}
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}
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
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@@ -460,7 +460,8 @@ public class Experience {
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return;
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// Get XP and adjust for Mob Level with world xp modifier taken into account
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grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(killer.getLevel());
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float mdofier = LOOTMANAGER.NORMAL_EXP_RATE;
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grantedExperience = maxXPPerKill(killer.getLevel());
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grantedExperience *= getConMod(killer, mob);
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// Modify for hotzone
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@@ -1827,20 +1827,18 @@ public class PlayerCharacter extends AbstractCharacter {
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//see if we shold grant xp to attacker
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boolean doPVPEXP = false;
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long lastKill = att.getLastKillOfTarget(this.getObjectUUID());
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if ((System.currentTimeMillis() - lastKill) > MBServerStatics.PLAYER_KILL_XP_TIMER)
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if (attacker.getLevel() > 39 && this.getLevel() > 39) {
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Guild aN = null;
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Guild tN = null;
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if (attacker.getGuild() != null)
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aN = attacker.getGuild().getNation();
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if (this.getGuild() != null)
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tN = this.getGuild().getNation();
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if (aN == null || tN == null || aN.isEmptyGuild() || Guild.sameGuild(aN, tN) || this.isDeathShroud()) {
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//skip giving xp if same guild or attacker is errant, or target is in death shroud.
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} else {
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doPVPEXP = true;
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}
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}
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Guild aN = null;
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Guild tN = null;
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if (attacker.getGuild() != null)
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aN = attacker.getGuild().getNation();
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if (this.getGuild() != null)
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tN = this.getGuild().getNation();
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if (aN != null || tN != null || !aN.equals(tN) || !this.isDeathShroud()) {
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doPVPEXP = true;
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}
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//apply death shroud to non safeholds.
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Zone zone = ZoneManager.findSmallestZone(this.getLoc());
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@@ -2926,8 +2924,9 @@ public class PlayerCharacter extends AbstractCharacter {
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xp *= 2;
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// Stop players from getting experience past the cap
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if (this.exp + xp >= Experience.getBaseExperience(MBServerStatics.LEVELCAP))
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xp = Experience.getBaseExperience(MBServerStatics.LEVELCAP) - this.exp + 1;
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int levelCap = MBServerStatics.LEVELCAP;
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if (this.exp + xp >= Experience.getBaseExperience(levelCap))
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xp = Experience.getBaseExperience(levelCap) - this.exp + 1;
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if (xp == 0)
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xp = 1;
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