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@ -166,6 +166,12 @@ public class FinalCombatManager {
@@ -166,6 +166,12 @@ public class FinalCombatManager {
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float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true); |
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float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true); |
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// Passive chance clamped at 75
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dodgeChance = Math.max(0, Math.min(75, dodgeChance)); |
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blockChance = Math.max(0, Math.min(75, blockChance)); |
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parryChance = Math.max(0, Math.min(75, parryChance)); |
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if (hitRoll < dodgeChance) |
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passiveType = Enum.PassiveType.Dodge; |
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else if (hitRoll < blockChance) |
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