drop rate work
This commit is contained in:
@@ -1,10 +1,12 @@
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.LootManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.loot.BootySetEntry;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
@@ -26,7 +28,9 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
String output;
|
||||
|
||||
output = "Booty Simulation:" + newline;
|
||||
|
||||
if(target.getObjectType().equals(Enum.GameObjectType.Mob) == false){
|
||||
return;//ugh what?
|
||||
}
|
||||
Mob mob = (Mob) target;
|
||||
output += "Name: " + mob.getName() + newline;
|
||||
output += "Special Loot:" + newline;
|
||||
@@ -51,7 +55,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
int failures = 0;
|
||||
int goldAmount = 0;
|
||||
|
||||
for (int i = 0; i < 10000; ++i) {
|
||||
for (int i = 0; i < 1000; ++i) {
|
||||
|
||||
try {
|
||||
mob.loadInventory();
|
||||
@@ -85,6 +89,9 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
failures++;
|
||||
//throwbackError(playerCharacter,ex.getLocalizedMessage());
|
||||
//Logger.error(ex.fillInStackTrace());
|
||||
//return;
|
||||
}
|
||||
if (mob.getEquip() != null) {
|
||||
for (MobEquipment me : mob.getEquip().values()) {
|
||||
@@ -131,8 +138,17 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
}
|
||||
|
||||
output += "GLASS DROPS: " + GlassItems.size() + newline;
|
||||
for(Item glass : GlassItems){
|
||||
output += " " + glass.getName() + newline;
|
||||
}
|
||||
output += "RUNE DROPS: " + Runes.size() + newline;
|
||||
for(Item rune : Runes){
|
||||
output += " " + rune.getName() + newline;
|
||||
}
|
||||
output += "CONTRACTS DROPS: " + Contracts.size() + newline;
|
||||
for(Item contract : Contracts){
|
||||
output += " " + contract.getName() + newline;
|
||||
}
|
||||
output += "RESOURCE DROPS: " + Resources.size() + newline;
|
||||
output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
|
||||
output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline;
|
||||
|
||||
@@ -116,10 +116,18 @@ public enum LootManager {
|
||||
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob) {
|
||||
|
||||
float dropRate = NORMAL_DROP_RATE;
|
||||
|
||||
//roll the geenric world drop table
|
||||
GenerateLootDrop(mob, 1300);
|
||||
if(ThreadLocalRandom.current().nextInt(1, 10000) == 5000) {
|
||||
MobLoot extraLoot = rollForGlass(mob);
|
||||
if (extraLoot != null) {
|
||||
mob.getCharItemManager().addItemToInventory(extraLoot);
|
||||
}
|
||||
}
|
||||
// Iterate all entries in this bootySet and process accordingly
|
||||
|
||||
boolean hasExtraRolled = false;
|
||||
for (BootySetEntry bse : entries) {
|
||||
|
||||
switch (bse.bootyType) {
|
||||
case "GOLD":
|
||||
GenerateGoldDrop(mob, bse);
|
||||
@@ -128,7 +136,7 @@ public enum LootManager {
|
||||
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
|
||||
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
|
||||
if(mob.parentZone.getSafeZone() == 0) {
|
||||
if (ThreadLocalRandom.current().nextInt(1, 10000) < 10) {
|
||||
if (hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 10000) < 5 * dropRate) {
|
||||
int roll = ThreadLocalRandom.current().nextInt(1, 101);
|
||||
MobLoot extraLoot = null;
|
||||
if (roll >= 1 && roll <= 50) {
|
||||
@@ -137,12 +145,13 @@ public enum LootManager {
|
||||
if (roll >= 51 && roll <= 94) {
|
||||
extraLoot = rollForRune(bse.genTable, mob);
|
||||
}
|
||||
if (roll >= 95) {
|
||||
extraLoot = rollForGlass(mob);
|
||||
}
|
||||
//if (roll >= 95) {
|
||||
// extraLoot = rollForGlass(mob);
|
||||
//}
|
||||
if (extraLoot != null) {
|
||||
mob.getCharItemManager().addItemToInventory(extraLoot);
|
||||
}
|
||||
hasExtraRolled = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -492,7 +501,10 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
public static MobLoot rollForContract(int table, Mob mob){
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(table, 99, 1.0f);
|
||||
int roll = 99;
|
||||
if (table == 1900 || table == 1500)
|
||||
roll = 73;
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(table, roll, 1.0f);
|
||||
if (selectedRow == null)
|
||||
return null;
|
||||
|
||||
@@ -515,7 +527,11 @@ public enum LootManager {
|
||||
return null;
|
||||
}
|
||||
public static MobLoot rollForRune(int table, Mob mob){
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(table, 97, 1.0f);
|
||||
int roll = 97;
|
||||
if(table == 1900 || table == 1500){
|
||||
roll = 77;
|
||||
}
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(table, roll, 1.0f);
|
||||
if (selectedRow == null)
|
||||
return null;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user