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Handler created for ServerInfoMsg

combat-2
MagicBot 8 months ago
parent
commit
61fca2c742
  1. 49
      src/engine/net/client/handlers/ServerInfoMsgHandler.java
  2. 15
      src/engine/server/login/LoginServerMsgHandler.java

49
src/engine/net/client/handlers/ServerInfoMsgHandler.java

@ -0,0 +1,49 @@ @@ -0,0 +1,49 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ServerInfoMsg;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import engine.server.login.LoginServerMsgHandler;
import org.pmw.tinylog.Logger;
public class ServerInfoMsgHandler extends AbstractClientMsgHandler {
public ServerInfoMsgHandler() {
super(ServerInfoMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
// Member variable declaration
ServerInfoMsg msg;
// Member variable assignment
msg = (ServerInfoMsg) baseMsg;
ServerInfoMsg sim = new ServerInfoMsg();
if (!origin.sendMsg(sim)) {
Logger.error("Failed to send message");
LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send ServerInfoMsg to client.", origin);
}
return true;
}
}

15
src/engine/server/login/LoginServerMsgHandler.java

@ -21,7 +21,6 @@ import engine.net.NetMsgHandler; @@ -21,7 +21,6 @@ import engine.net.NetMsgHandler;
import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ServerInfoMsg;
import engine.net.client.msg.login.*;
import engine.objects.Account;
import engine.objects.GuildStatusController;
@ -73,10 +72,6 @@ public class LoginServerMsgHandler implements NetMsgHandler { @@ -73,10 +72,6 @@ public class LoginServerMsgHandler implements NetMsgHandler {
try {
switch (protocolMsg) {
case SELECTSERVER:
this.SendServerInfo(origin);
break;
case CREATECHAR:
this.CommitNewCharacter((CommitNewCharacterMsg) clientNetMsg, origin);
break;
@ -142,16 +137,6 @@ public class LoginServerMsgHandler implements NetMsgHandler { @@ -142,16 +137,6 @@ public class LoginServerMsgHandler implements NetMsgHandler {
}
}
private void SendServerInfo(ClientConnection conn) {
ServerInfoMsg sim = new ServerInfoMsg();
if (!conn.sendMsg(sim)) {
Logger.error("Failed to send message");
this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send ServerInfoMsg to client.", conn);
}
}
private void CommitNewCharacter(CommitNewCharacterMsg commitNewCharacterMessage, ClientConnection clientConnection) {
Session session = SessionManager.getSession(clientConnection);

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