saetor can only parry naturally

This commit is contained in:
2025-02-01 16:26:27 -06:00
parent 5fe12df436
commit 68a43388ff
+1 -1
View File
@@ -4704,7 +4704,7 @@ public class PlayerCharacter extends AbstractCharacter {
ModType modType = ModType.GetModType(type);
// must be allowed to use this passive
if (!this.bonuses.getBool(modType, SourceType.None) && this.getRaceID() != 1999)
if (!this.bonuses.getBool(modType, SourceType.None) && (this.getRaceID() != 1999 && !modType.equals(ModType.Parry)))
return 0f;
// must not be stunned