saetor can only parry naturally
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@@ -4704,7 +4704,7 @@ public class PlayerCharacter extends AbstractCharacter {
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ModType modType = ModType.GetModType(type);
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// must be allowed to use this passive
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if (!this.bonuses.getBool(modType, SourceType.None) && this.getRaceID() != 1999)
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if (!this.bonuses.getBool(modType, SourceType.None) && (this.getRaceID() != 1999 && !modType.equals(ModType.Parry)))
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return 0f;
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// must not be stunned
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