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saetor can only parry naturally

lakebane-ai
FatBoy-DOTC 3 weeks ago
parent
commit
68a43388ff
  1. 2
      src/engine/objects/PlayerCharacter.java

2
src/engine/objects/PlayerCharacter.java

@ -4704,7 +4704,7 @@ public class PlayerCharacter extends AbstractCharacter {
ModType modType = ModType.GetModType(type); ModType modType = ModType.GetModType(type);
// must be allowed to use this passive // must be allowed to use this passive
if (!this.bonuses.getBool(modType, SourceType.None) && this.getRaceID() != 1999) if (!this.bonuses.getBool(modType, SourceType.None) && (this.getRaceID() != 1999 && !modType.equals(ModType.Parry)))
return 0f; return 0f;
// must not be stunned // must not be stunned

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