saetor can only parry naturally
This commit is contained in:
@@ -4704,7 +4704,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
ModType modType = ModType.GetModType(type);
|
ModType modType = ModType.GetModType(type);
|
||||||
|
|
||||||
// must be allowed to use this passive
|
// must be allowed to use this passive
|
||||||
if (!this.bonuses.getBool(modType, SourceType.None) && this.getRaceID() != 1999)
|
if (!this.bonuses.getBool(modType, SourceType.None) && (this.getRaceID() != 1999 && !modType.equals(ModType.Parry)))
|
||||||
return 0f;
|
return 0f;
|
||||||
|
|
||||||
// must not be stunned
|
// must not be stunned
|
||||||
|
|||||||
Reference in New Issue
Block a user