stronghold generation
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@@ -3,9 +3,11 @@ package engine.gameManager;
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import engine.Enum;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.math.Vector2f;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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@@ -347,8 +349,35 @@ public class StrongholdManager {
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//=====================================NEW STUFF
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public static void initStrongholdIslands(){
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//Zone island1 = new Zone(501,new Vector3fImmutable(-60032,615,45055),"Stronghold 1");
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//ZoneManager.addZone(island1.getObjectUUID(),island1);
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public static void generateMaze(){
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Zone stronghold = ZoneManager.getZoneByUUID(995);
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ArrayList<Vector3fImmutable> gridLocs = new ArrayList<>();
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for(int x = -7; x < 8; x++){
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for(int z = -7; z < 8; z++) {
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if((x >= -1 || x <= 1) && (z >= -1 || z <= 1))
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continue;
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float offsetX = x * 128;
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float offsetZ = z * 128;
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Vector3fImmutable sLoc = stronghold.getLoc();
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Vector3fImmutable loc = new Vector3fImmutable(offsetX,sLoc.y,offsetZ);
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gridLocs.add(loc);
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}
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}
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for(Vector3fImmutable loc : gridLocs){
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createBuilding(stronghold,405600,loc);
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}
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}
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public static void createBuilding(Zone zone, int blueprint, Vector3fImmutable offset){
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Vector3fImmutable localLoc = ZoneManager.worldToLocal(offset, zone);
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Building building = DbManager.BuildingQueries.
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CREATE_BUILDING(
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zone.getObjectUUID(), 0, "", 1,
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localLoc, 1.0f, 0, Enum.ProtectionState.PROTECTED, 0, 1,
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null, blueprint, 0, 0);
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building.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
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WorldGrid.addObject(building,zone.getLoc().x + offset.x,zone.getLoc().z + offset.z);
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}
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}
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@@ -524,7 +524,7 @@ public class WorldServer {
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printThreads();
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Logger.info("Threads Running:");
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StrongholdManager.initStrongholdIslands();
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StrongholdManager.generateMaze();
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return true;
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}
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