@ -4807,11 +4807,19 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -4807,11 +4807,19 @@ public class PlayerCharacter extends AbstractCharacter {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                //}
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( this . isEnteredWorld ( )  & &  this . isActive ( )  & &  this . getLevel ( )  <  10 ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    this . setLevel ( ( short )  10 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    boolean  hasConc  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    for ( Item  i  :  this . getCharItemManager ( ) . getInventory ( ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        if ( i . getItemBaseID ( )  = =  980066 ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            hasConc  =  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    if ( ! hasConc )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        MobLoot  conc  =  new  MobLoot ( this ,  ItemBase . getItemBase ( 980066 ) ,  false ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        this . getCharItemManager ( ) . addItemToInventory ( conc ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        this . getCharItemManager ( ) . addItemToInventory ( conc . promoteToItem ( this ) ,  1 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        this . getCharItemManager ( ) . updateInventory ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }  catch  ( Exception  e )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Logger . error ( e ) ;