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Minor cleanup

combat-2
MagicBot 7 months ago
parent
commit
74e97fb435
  1. 16
      src/engine/gameManager/LootManager.java

16
src/engine/gameManager/LootManager.java

@ -212,7 +212,7 @@ public enum LootManager {
int prefixTableRoll = 0; int prefixTableRoll = 0;
if (mob.getObjectType().ordinal() == 52) if (mob.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
prefixTableRoll = ThreadLocalRandom.current().nextInt(1, 320 + 1); prefixTableRoll = ThreadLocalRandom.current().nextInt(1, 320 + 1);
else else
prefixTableRoll = TableRoll(mob.level, inHotzone); prefixTableRoll = TableRoll(mob.level, inHotzone);
@ -222,7 +222,7 @@ public enum LootManager {
if (prefixMod == null) if (prefixMod == null)
return inItem; return inItem;
if (prefixMod.action.length() > 0) { if (prefixMod.action.isEmpty() == false) {
inItem.setPrefix(prefixMod.action); inItem.setPrefix(prefixMod.action);
inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
} }
@ -246,7 +246,7 @@ public enum LootManager {
int suffixTableRoll; int suffixTableRoll;
if (mob.getObjectType().ordinal() == 52) if (mob.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
suffixTableRoll = ThreadLocalRandom.current().nextInt(1, 320 + 1); suffixTableRoll = ThreadLocalRandom.current().nextInt(1, 320 + 1);
else else
suffixTableRoll = TableRoll(mob.level, inHotzone); suffixTableRoll = TableRoll(mob.level, inHotzone);
@ -256,7 +256,7 @@ public enum LootManager {
if (suffixMod == null) if (suffixMod == null)
return inItem; return inItem;
if (suffixMod.action.length() > 0) { if (suffixMod.action.isEmpty() == false) {
inItem.setSuffix(suffixMod.action); inItem.setSuffix(suffixMod.action);
inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
} }
@ -270,14 +270,10 @@ public enum LootManager {
mobLevel = 65; mobLevel = 65;
int max = (int) (4.882 * mobLevel + 127.0); int max = (int) (4.882 * mobLevel + 127.0);
if (max > 319)
max = 319;
int min = (int) (4.469 * mobLevel - 3.469); int min = (int) (4.469 * mobLevel - 3.469);
if (min < 70) min = Math.max(min, 70);
min = 70; max = Math.min(max, 319);
if (inHotzone) if (inHotzone)
min += mobLevel; min += mobLevel;

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