@ -5833,10 +5833,6 @@ public class PlayerCharacter extends AbstractCharacter {
while (!workedHealth || !workedMana || !workedStamina) {
if (!this.isAlive() || !this.isActive())
return;
if(this.isCasting){
manaRegen = 0;
workedMana = true;
}
if (!workedHealth) {
old = this.health.get();
mod = old + healthRegen;