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Tightened clamping.

combat-2
MagicBot 1 year ago
parent
commit
797a6951a8
  1. 23
      src/engine/InterestManagement/HeightMap.java

23
src/engine/InterestManagement/HeightMap.java

@ -306,11 +306,17 @@ public class HeightMap { @@ -306,11 +306,17 @@ public class HeightMap {
Vector2f gridSquare;
if (zoneLoc.x < 0 || zoneLoc.x > this.fullExtentsX)
return -1;
if (zoneLoc.x < 0)
zoneLoc.x = 0;
if (zoneLoc.y < 0)
zoneLoc.y = 0;
if (zoneLoc.y < 0 || zoneLoc.y > this.fullExtentsY)
return -1;
if (zoneLoc.x > this.fullExtentsX)
zoneLoc.x = this.fullExtentsX;
if (zoneLoc.y > this.fullExtentsY)
zoneLoc.y = this.fullExtentsY;
int maxX = (int) (this.fullExtentsX / this.bucketWidthX);
int maxY = (int) (this.fullExtentsY / this.bucketWidthY);
@ -320,10 +326,15 @@ public class HeightMap { @@ -320,10 +326,15 @@ public class HeightMap {
int gridX = (int) gridSquare.x;
int gridY = (int) gridSquare.y;
if (gridX < 0)
gridX = 0;
if (gridY < 0)
gridY = 0;
if (gridX > maxX)
gridX = maxX;
gridX = maxX - 1;
if (gridY > maxY)
gridY = maxY;
gridY = maxY - 1;
float offsetX = (gridSquare.x - gridX);
float offsetY = gridSquare.y - gridY;

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