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glass chance is 10/100,000

lakebane-strongholds
FatBoy-DOTC 3 months ago
parent
commit
7fabd6554d
  1. 19
      src/engine/gameManager/LootManager.java

19
src/engine/gameManager/LootManager.java

@ -125,15 +125,22 @@ public enum LootManager { @@ -125,15 +125,22 @@ public enum LootManager {
boolean hotzoneWasRan = false;
float dropRate;
//1 in 1,000 chance to drop glass
if(ThreadLocalRandom.current().nextInt(1,1000) == 500){
if(!mob.getSafeZone()) {
//10 in 100,000 chance to drop glass
int levelBonusForRoll = 50 - mob.level;
if (levelBonusForRoll < 0)
levelBonusForRoll = 0;
if (ThreadLocalRandom.current().nextInt(1, 100000) >= ((10 + levelBonusForRoll) * NORMAL_DROP_RATE)) {
int glassID = rollRandomItem(126);
ItemBase glassItem = ItemBase.getItemBase(glassID);
if (glassItem != null) {
MobLoot toAdd = new MobLoot(mob, glassItem, false);
MobLoot toAddGlass = new MobLoot(mob, glassItem, false);
if (toAdd != null)
mob.getCharItemManager().addItemToInventory(toAdd);
if (toAddGlass != null)
mob.getCharItemManager().addItemToInventory(toAddGlass);
}
}
}
@ -194,7 +201,6 @@ public enum LootManager { @@ -194,7 +201,6 @@ public enum LootManager {
//gets the 1-320 roll for this mob
int itemTableRoll = 0;
int objectType = mob.getObjectType().ordinal();
if(mob.getObjectType().ordinal() == 52) { //52 = player character
itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
} else{
@ -365,7 +371,6 @@ public enum LootManager { @@ -365,7 +371,6 @@ public enum LootManager {
public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) {
MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone);
if(toAdd != null){
toAdd.setIsID(true);
mob.getCharItemManager().addItemToInventory(toAdd);

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