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AI tweaking

lakebane-easy
FatBoy-DOTC 1 week ago
parent
commit
84446eb726
  1. 4
      src/engine/mobileAI/BehaviourFiles/PlayerPet.java
  2. 12
      src/engine/mobileAI/BehaviourFiles/StandardMob.java

4
src/engine/mobileAI/BehaviourFiles/PlayerPet.java

@ -57,7 +57,7 @@ public class PlayerPet { @@ -57,7 +57,7 @@ public class PlayerPet {
return;
}
mob.stopMovement(mob.getMovementLoc());
mob.updateLocation();
ItemBase weapon = mob.getWeaponItemBase(true);
boolean mainHand = true;
@ -73,7 +73,7 @@ public class PlayerPet { @@ -73,7 +73,7 @@ public class PlayerPet {
}
public static void aggro(Mob mob){
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(mob.loc,30, MBServerStatics.MASK_PET)) {
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(mob.loc,30, MBServerStatics.MASK_MOB)) {
Mob potentialTarget = (Mob) awo;
if (!potentialTarget.isAlive())
continue;

12
src/engine/mobileAI/BehaviourFiles/StandardMob.java

@ -76,7 +76,7 @@ public class StandardMob { @@ -76,7 +76,7 @@ public class StandardMob {
if(enumMobState.Agressive(mob)){
for(int id : mob.playerAgroMap.keySet()){
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache(id);
if(!potentialTarget.isAlive() || mob.canSee(potentialTarget))
if(!potentialTarget.isAlive() || !mob.canSee(potentialTarget))
continue;
if (MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
mob.setCombatTarget(potentialTarget);
@ -131,20 +131,14 @@ public class StandardMob { @@ -131,20 +131,14 @@ public class StandardMob {
return;
}
if(MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget())){
mob.setCombatTarget(null);
MovementUtilities.aiMove(mob,mob.bindLoc,true);
return;
}
if(!CombatUtilities.inRangeToAttack(mob,mob.combatTarget)){
if(!mob.isMoving() && !CombatUtilities.inRangeToAttack(mob,mob.combatTarget)){
if (!MovementUtilities.canMove(mob))
return;
MovementUtilities.aiMove(mob,mob.combatTarget.loc,false);
return;
}
mob.stopMovement(mob.getMovementLoc());
mob.updateLocation();
ItemBase weapon = mob.getWeaponItemBase(true);
boolean mainHand = true;

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