mob drop aggro check
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@@ -103,15 +103,19 @@ public class MovementUtilities {
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Vector3fImmutable sl = agent.getLoc();
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Vector3fImmutable sl = agent.getLoc();
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Vector3fImmutable tl = target.getLoc();
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Vector3fImmutable tl = target.getLoc();
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float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
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float disSq = sl.distanceSquared(tl);
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float range = agent.getRange() + 150;
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float range = agent.getRange() + 150;
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//float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
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if (range > 200)
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if (range > 200)
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range = 200;
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range = 200;
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return distanceSquaredToTarget < sqr(range);
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return disSq > (range * range);
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}
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}
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