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@ -119,6 +119,7 @@ public class Mine extends AbstractGameObject { |
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} |
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} |
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public static void SetTimes(){ |
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public static void SetTimes(){ |
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try { |
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EuroMines.get(0).liveTime = 16; |
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EuroMines.get(0).liveTime = 16; |
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EuroMines.get(1).liveTime = 16; |
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EuroMines.get(1).liveTime = 16; |
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EuroMines.get(2).liveTime = 16; |
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EuroMines.get(2).liveTime = 16; |
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@ -126,6 +127,10 @@ public class Mine extends AbstractGameObject { |
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EuroMines.get(4).liveTime = 16; |
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EuroMines.get(4).liveTime = 16; |
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EuroMines.get(5).liveTime = 16; |
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EuroMines.get(5).liveTime = 16; |
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EuroMines.get(6).liveTime = 16; |
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EuroMines.get(6).liveTime = 16; |
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}catch(Exception e){ |
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} |
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try{ |
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ChinaMines.get(0).liveTime = 10; |
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ChinaMines.get(0).liveTime = 10; |
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ChinaMines.get(1).liveTime = 10; |
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ChinaMines.get(1).liveTime = 10; |
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ChinaMines.get(2).liveTime = 10; |
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ChinaMines.get(2).liveTime = 10; |
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@ -140,6 +145,10 @@ public class Mine extends AbstractGameObject { |
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ChinaMines.get(11).liveTime = 12; |
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ChinaMines.get(11).liveTime = 12; |
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ChinaMines.get(12).liveTime = 12; |
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ChinaMines.get(12).liveTime = 12; |
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ChinaMines.get(13).liveTime = 12; |
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ChinaMines.get(13).liveTime = 12; |
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}catch(Exception e){ |
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} |
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try{ |
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AmericaMines.get(0).liveTime = 23; |
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AmericaMines.get(0).liveTime = 23; |
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AmericaMines.get(1).liveTime = 23; |
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AmericaMines.get(1).liveTime = 23; |
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AmericaMines.get(2).liveTime = 23; |
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AmericaMines.get(2).liveTime = 23; |
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@ -153,8 +162,10 @@ public class Mine extends AbstractGameObject { |
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AmericaMines.get(10).liveTime = 1; |
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AmericaMines.get(10).liveTime = 1; |
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AmericaMines.get(11).liveTime = 1; |
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AmericaMines.get(11).liveTime = 1; |
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AmericaMines.get(12).liveTime = 1; |
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AmericaMines.get(12).liveTime = 1; |
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//AmericaMines.get(13).liveTime = 1;
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AmericaMines.get(13).liveTime = 1; |
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}catch(Exception e){ |
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} |
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int count = 1; |
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int count = 1; |
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for(Mine mine : EuroMines){ |
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for(Mine mine : EuroMines){ |
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@ -175,13 +186,14 @@ public class Mine extends AbstractGameObject { |
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count ++; |
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count ++; |
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if(count == 5) |
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if(count == 5) |
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count = 1; |
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count = 1; |
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if(BuildingManager.getBuilding(mine.buildingID) != null) { |
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Building mineTower = BuildingManager.getBuilding(mine.buildingID); |
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Building mineTower = BuildingManager.getBuilding(mine.buildingID); |
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if (mineTower != null) { |
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if (mineTower != null) { |
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mineTower.setMaxHitPoints(5000 * mine.capSize); |
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mineTower.setMaxHitPoints(5000 * mine.capSize); |
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mineTower.setCurrentHitPoints((float) 5000 * mine.capSize); |
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mineTower.setCurrentHitPoints((float) 5000 * mine.capSize); |
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} |
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} |
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} |
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} |
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} |
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for(Mine mine : ChinaMines){ |
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for(Mine mine : ChinaMines){ |
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switch(count){ |
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switch(count){ |
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@ -202,12 +214,14 @@ public class Mine extends AbstractGameObject { |
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if(count == 5) |
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if(count == 5) |
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count = 1; |
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count = 1; |
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if(BuildingManager.getBuilding(mine.buildingID) != null) { |
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Building mineTower = BuildingManager.getBuilding(mine.buildingID); |
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Building mineTower = BuildingManager.getBuilding(mine.buildingID); |
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if (mineTower != null) { |
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if (mineTower != null) { |
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mineTower.setMaxHitPoints(5000 * mine.capSize); |
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mineTower.setMaxHitPoints(5000 * mine.capSize); |
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mineTower.setCurrentHitPoints((float) 5000 * mine.capSize); |
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mineTower.setCurrentHitPoints((float) 5000 * mine.capSize); |
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} |
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} |
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} |
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} |
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} |
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for(Mine mine : AmericaMines){ |
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for(Mine mine : AmericaMines){ |
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switch(count){ |
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switch(count){ |
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@ -228,6 +242,7 @@ public class Mine extends AbstractGameObject { |
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if(count == 5) |
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if(count == 5) |
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count = 1; |
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count = 1; |
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if(BuildingManager.getBuilding(mine.buildingID) != null) { |
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Building mineTower = BuildingManager.getBuilding(mine.buildingID); |
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Building mineTower = BuildingManager.getBuilding(mine.buildingID); |
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if (mineTower != null) { |
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if (mineTower != null) { |
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mineTower.setMaxHitPoints(5000 * mine.capSize); |
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mineTower.setMaxHitPoints(5000 * mine.capSize); |
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@ -235,6 +250,7 @@ public class Mine extends AbstractGameObject { |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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public static void releaseMineClaims(PlayerCharacter playerCharacter) { |
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public static void releaseMineClaims(PlayerCharacter playerCharacter) { |
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if (playerCharacter == null) |
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if (playerCharacter == null) |
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