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					@ -16,16 +16,17 @@ import java.util.HashSet;
				@@ -16,16 +16,17 @@ import java.util.HashSet;
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					public class StandardMob { | 
				
			
			
		
	
		
			
				
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					    public static void run(Mob mob){ | 
				
			
			
		
	
		
			
				
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					        if(!mob.isAlive()){ | 
				
			
			
		
	
		
			
				
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					            CheckForRespawn(mob); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(mob.loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER); | 
				
			
			
		
	
		
			
				
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					        if(inRange.isEmpty()) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        if(!mob.isAlive()){ | 
				
			
			
		
	
		
			
				
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					            CheckForRespawn(mob); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.isMoving()) { | 
				
			
			
		
	
		
			
				
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					            mob.setLoc(mob.getMovementLoc()); | 
				
			
			
		
	
		
			
				
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					            mob.updateLocation(); | 
				
			
			
		
	
	
		
			
				
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					@ -78,7 +79,6 @@ public class StandardMob {
				@@ -78,7 +79,6 @@ public class StandardMob {
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					        } | 
				
			
			
		
	
		
			
				
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					        if (!mob.despawned) { | 
				
			
			
		
	
		
			
				
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					            if (mob.getCharItemManager().getInventoryCount() > 0) { | 
				
			
			
		
	
		
			
				
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					                if (System.currentTimeMillis() > mob.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { | 
				
			
			
		
	
		
			
				
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					                    mob.despawn(); | 
				
			
			
		
	
	
		
			
				
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					@ -193,9 +193,18 @@ public class StandardMob {
				@@ -193,9 +193,18 @@ public class StandardMob {
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					        if(mob.combatTarget != null){ | 
				
			
			
		
	
		
			
				
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					            //chase player
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					            if(!CombatUtilities.inRange2D(mob,mob.combatTarget,mob.getRange())) { | 
				
			
			
		
	
		
			
				
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					                if(mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { | 
				
			
			
		
	
		
			
				
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					                    PlayerCharacter target = (PlayerCharacter)mob.combatTarget; | 
				
			
			
		
	
		
			
				
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					                    if(target.isMoving()){ | 
				
			
			
		
	
		
			
				
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					                        MovementUtilities.aiMove(mob, mob.combatTarget.loc, false); | 
				
			
			
		
	
		
			
				
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					                        return; | 
				
			
			
		
	
		
			
				
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					                    }else{ | 
				
			
			
		
	
		
			
				
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					                        Vector3fImmutable smoothLoc = Vector3fImmutable.getRandomPointOnCircle(mob.combatTarget.loc,mob.getRange() -1); | 
				
			
			
		
	
		
			
				
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					                        MovementUtilities.aiMove(mob, smoothLoc, false); | 
				
			
			
		
	
		
			
				
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					                        return; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                MovementUtilities.aiMove(mob, mob.combatTarget.loc, false); | 
				
			
			
		
	
		
			
				
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					            }else{ | 
				
			
			
		
	
		
			
				
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					                mob.stopMovement(mob.getMovementLoc()); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        }else{ | 
				
			
			
		
	
	
		
			
				
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					@ -228,8 +237,6 @@ public class StandardMob {
				@@ -228,8 +237,6 @@ public class StandardMob {
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					        if(!CombatUtilities.inRange2D(mob,mob.combatTarget,mob.getRange())) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        mob.updateLocation(); | 
				
			
			
		
	
		
			
				
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					        //InterestManager.forceLoad(mob);
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					        InterestManager.setObjectDirty(mob); | 
				
			
			
		
	
		
			
				
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					        if (mainHand == null && offHand == null) { | 
				
			
			
		
	
	
		
			
				
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