@ -4844,8 +4844,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (!this.isAlive() && this.isEnteredWorld()) {
if(!this.timestamps.containsKey("DeathTime")){
this.timestamps.put("DeathTime",System.currentTimeMillis());
}
if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000)
}else if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000)
forceRespawn(this);
return;