damage calculated as int

This commit is contained in:
2024-03-27 18:18:41 -05:00
parent 1b384a6d11
commit a65ecfeb65
+3 -2
View File
@@ -740,8 +740,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery()); // mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery());
else else
mastDam = masteryPercentage; mastDam = masteryPercentage;
min = (int)wb.item_weapon_damage.values().toArray()[0]; int[] damages = (int[])wb.item_weapon_damage.values().toArray()[0];
max = (int)wb.item_weapon_damage.values().toArray()[1]; min = damages[0];
max = damages[1];
strBased = wb.item_primary_attr.equals(AttributeType.Strength); strBased = wb.item_primary_attr.equals(AttributeType.Strength);
// //