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retaliate handled properly

lakebane-new-effects
FatBoy-DOTC 1 week ago
parent
commit
a75670bf0e
  1. 13
      src/engine/mobileAI/utilities/CombatUtilities.java

13
src/engine/mobileAI/utilities/CombatUtilities.java

@ -201,12 +201,10 @@ public class CombatUtilities { @@ -201,12 +201,10 @@ public class CombatUtilities {
return;
int anim = 75;
float speed;
if (mainHand)
speed = agent.getSpeedHandOne();
else
speed = agent.getSpeedHandTwo();
//handle the retaliate here because even if the mob misses you can still retaliate
if (AbstractWorldObject.IsAbstractCharacter(target))
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
DamageType dt = DamageType.Crush;
@ -288,11 +286,6 @@ public class CombatUtilities { @@ -288,11 +286,6 @@ public class CombatUtilities {
if (((Mob) target).isSiege())
return;
//handle the retaliate
if (AbstractWorldObject.IsAbstractCharacter(target))
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
if (target.getObjectType() == GameObjectType.Mob) {
Mob targetMob = (Mob) target;
if (targetMob.isSiege())

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