Workaround for mob region issue.

This commit is contained in:
2023-04-05 19:49:20 -04:00
parent fc6f400e09
commit a85391e5a4
2 changed files with 19 additions and 11 deletions
@@ -9,6 +9,7 @@
package engine.net.client.msg;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.exception.SerializationException;
import engine.net.AbstractConnection;
@@ -102,13 +103,25 @@ public class LoadCharacterMsg extends ClientNetMsg {
}
}
//TODO below is Mob Region Serialization, not implemented. default to -1, which is ground.
}else{
writer.putInt(-1);
writer.putInt(-1);
}else {
Mob mobile = (Mob) absChar;
if (mobile.building != null &&
mobile.building.getBlueprint() != null) {
Blueprint blueprint = mobile.building.getBlueprint();
if (blueprint.getBuildingGroup().equals(Enum.BuildingGroup.ARTYTOWER)) {
writer.putInt(-0);
writer.putInt(-0);
return;
}
writer.putInt(-1);
writer.putInt(-1);
}
}
} else if (corpse != null){
writer.putInt(-1);