Workaround for mob region issue.
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@@ -1451,11 +1451,6 @@ public class NPC extends AbstractCharacter {
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else if (!siegeMinionMap.containsValue(2))
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slot = 2;
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// Corner trebs always are slot 1
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if (this.building.getBlueprint().getBuildingGroup().equals(BuildingGroup.ARTYTOWER))
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slot = 1;
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siegeMinionMap.put(mob, slot);
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mob.setInBuildingLoc(this.building, this);
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