Mobbase runes no longer needed.

This commit is contained in:
2023-04-03 06:27:29 -04:00
parent 13d83c0003
commit a85bbde9d2
4 changed files with 0 additions and 142 deletions
-5
View File
@@ -129,7 +129,6 @@ public class MobBase extends AbstractGameObject {
if (Enum.MobFlagType.RAT.elementOf(this.flags))
this.mask += MBServerStatics.MASK_RAT;
this.runes = DbManager.MobBaseQueries.LOAD_RUNES_FOR_MOBBASE(this.loadID);
this.raceEffectsList = DbManager.MobBaseQueries.LOAD_STATIC_EFFECTS(this.loadID);
this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_LOOT(this.loadID);
@@ -175,10 +174,6 @@ public class MobBase extends AbstractGameObject {
this.raceEffectsList = DbManager.MobBaseQueries.LOAD_STATIC_EFFECTS(this.getObjectUUID());
}
public void updateRunes() {
this.runes = DbManager.MobBaseQueries.LOAD_RUNES_FOR_MOBBASE(this.getObjectUUID());
}
public void updatePowers() {
this.staticPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(this.getObjectUUID());
}