Mobbase runes no longer needed.
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@@ -129,7 +129,6 @@ public class MobBase extends AbstractGameObject {
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if (Enum.MobFlagType.RAT.elementOf(this.flags))
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this.mask += MBServerStatics.MASK_RAT;
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this.runes = DbManager.MobBaseQueries.LOAD_RUNES_FOR_MOBBASE(this.loadID);
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this.raceEffectsList = DbManager.MobBaseQueries.LOAD_STATIC_EFFECTS(this.loadID);
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this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
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DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_LOOT(this.loadID);
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@@ -175,10 +174,6 @@ public class MobBase extends AbstractGameObject {
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this.raceEffectsList = DbManager.MobBaseQueries.LOAD_STATIC_EFFECTS(this.getObjectUUID());
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}
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public void updateRunes() {
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this.runes = DbManager.MobBaseQueries.LOAD_RUNES_FOR_MOBBASE(this.getObjectUUID());
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}
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public void updatePowers() {
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this.staticPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(this.getObjectUUID());
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}
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