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update map when bane set

lakebane2
FatBoy-DOTC 3 weeks ago
parent
commit
a92c603ab2
  1. 16
      src/engine/objects/Contract.java

16
src/engine/objects/Contract.java

@ -400,15 +400,15 @@ public class Contract extends AbstractGameObject { @@ -400,15 +400,15 @@ public class Contract extends AbstractGameObject {
}
}
if(bane.timeSet && bane.daySet && bane.capSet){
if(updateBaneCap > 0 || updateBaneTime > 0 || updateBaneDay > 0) {
bane.getSiegePhase();
}
for(PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false);
cityDataMsg.updateMines(true);
cityDataMsg.updateCities(true);
Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false);
cityDataMsg.updateMines(true);
cityDataMsg.updateCities(true);
Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
return vd;

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