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fix charge bug

lakebane
FatBoy-DOTC 2 weeks ago
parent
commit
a97734bac0
  1. 10
      src/engine/objects/AbstractCharacter.java

10
src/engine/objects/AbstractCharacter.java

@ -1234,7 +1234,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//TODO why is Handle REtaliate and cancelontakedamage in modifyHealth? shouldnt this be outside this method? //TODO why is Handle REtaliate and cancelontakedamage in modifyHealth? shouldnt this be outside this method?
if (value < 0f && !fromCost) { if (value < 0f && !fromCost) {
this.cancelOnTakeDamage(); this.cancelOnTakeDamage();
CombatManager.handleRetaliate(this, attacker); //CombatManager.handleRetaliate(this, attacker);
} }
return newHealth - oldHealth; return newHealth - oldHealth;
@ -1291,7 +1291,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
} }
if (value < 0f && !fromCost) { if (value < 0f && !fromCost) {
this.cancelOnTakeDamage(); this.cancelOnTakeDamage();
CombatManager.handleRetaliate(this, attacker); //CombatManager.handleRetaliate(this, attacker);
} }
return newMana - oldMana; return newMana - oldMana;
} }
@ -1338,7 +1338,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
} }
if (value < 0f && !fromCost) { if (value < 0f && !fromCost) {
this.cancelOnTakeDamage(); this.cancelOnTakeDamage();
CombatManager.handleRetaliate(this, attacker); //CombatManager.handleRetaliate(this, attacker);
} }
return newStamina - oldStamina; return newStamina - oldStamina;
} }
@ -1373,7 +1373,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
} }
if (oldMana > newMana && !fromCost) { if (oldMana > newMana && !fromCost) {
this.cancelOnTakeDamage(); this.cancelOnTakeDamage();
CombatManager.handleRetaliate(this, attacker); //CombatManager.handleRetaliate(this, attacker);
} }
return newMana - oldMana; return newMana - oldMana;
} }
@ -1408,7 +1408,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
} }
if (oldStamina > newStamina && !fromCost) { if (oldStamina > newStamina && !fromCost) {
this.cancelOnTakeDamage(); this.cancelOnTakeDamage();
CombatManager.handleRetaliate(this, attacker); //CombatManager.handleRetaliate(this, attacker);
} }
return newStamina - oldStamina; return newStamina - oldStamina;

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