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@ -412,7 +412,7 @@ public class Building extends AbstractWorldObject { |
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this.healthMax = this.getBlueprint().getMaxHealth(this.rank); |
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this.healthMax = this.getBlueprint().getMaxHealth(this.rank); |
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this.setCurrentHitPoints(this.healthMax); |
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this.setCurrentHitPoints(this.healthMax); |
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if(!this.ownerIsNPC){ |
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if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){ |
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//add extra HP for city walls of R8 trees
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//add extra HP for city walls of R8 trees
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City city = ZoneManager.getCityAtLocation(this.loc); |
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City city = ZoneManager.getCityAtLocation(this.loc); |
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if(city != null){ |
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if(city != null){ |
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