Use character load range for dirty flag.
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@@ -547,7 +547,7 @@ public enum InterestManager implements Runnable {
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public static void setObjectDirty(AbstractWorldObject abstractWorldObject) {
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HashSet<AbstractWorldObject> playerList = WorldGrid.getObjectsInRangePartial(abstractWorldObject.getLoc(), MBServerStatics.LOOT_RANGE, MBServerStatics.MASK_PLAYER);
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HashSet<AbstractWorldObject> playerList = WorldGrid.getObjectsInRangePartial(abstractWorldObject.getLoc(), MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
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if (playerList.isEmpty())
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return;
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@@ -1199,7 +1199,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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newMesh.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
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MaintenanceManager.setMaintDateTime(newMesh, LocalDateTime.now().plusDays(7));
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// WorldGrid.addObject(newMesh, playerCharacter);
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newMesh.setLoc(newMesh.getLoc());
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InterestManager.setObjectDirty(newMesh);
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return newMesh;
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