runes and contracts drop rate increased by 3x

This commit is contained in:
2024-05-12 21:07:42 -05:00
parent 8bac27f0fc
commit af839c108c
+1 -1
View File
@@ -122,7 +122,7 @@ public enum LootManager {
case "LOOT":
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 5000) < 5 * dropRate) {
if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 5000) < 15 * dropRate) {
int roll = ThreadLocalRandom.current().nextInt(1, 101);
MobLoot extraLoot = null;
if (roll <= 50) {