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delete AI Players

lakebane-ai
FatBoy-DOTC 2 weeks ago
parent
commit
b097472402
  1. 74
      src/engine/AiPlayers/AiPlayer.java
  2. 71
      src/engine/AiPlayers/AiPlayerManager.java
  3. 7
      src/engine/mobileAI/Threads/MobAIThread.java
  4. 4
      src/engine/server/world/WorldServer.java
  5. 7
      src/engine/workthreads/UpdateThread.java

74
src/engine/AiPlayers/AiPlayer.java

@ -1,74 +0,0 @@ @@ -1,74 +0,0 @@
package engine.AiPlayers;
import engine.Enum;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.LootManager;
import engine.math.Vector3fImmutable;
import engine.net.client.msg.VendorDialogMsg;
import engine.objects.*;
import java.sql.ResultSet;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
public class AiPlayer {
public Mob emulated;
//randomized constructor
//creates a random AI player to start at level 10 and progress throughout the game world
public AiPlayer(){
Mob emu = generateRandomPlayer();
if(emu != null)
this.emulated = emu;
}
public static Mob generateRandomPlayer(){
Race race = AiPlayerManager.getRandomRace();
if(race == null)
return null;
BaseClass baseClass = null;
List<BaseClass> validClasses = race.getValidBaseClasses();
if (!validClasses.isEmpty()) {
Random random = new Random();
baseClass = validClasses.get(random.nextInt(validClasses.size()));
// Use randomClass here
}
if(baseClass == null)
return null;
City hamlet = AiPlayerManager.getRandomHamlet();
Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(hamlet.getTOL().loc,30);
Mob guard = Mob.createStrongholdMob(race.getRaceRuneID(), loc, Guild.getErrantGuild(),true,hamlet.getParent(),null,0, AiPlayerManager.generateFirstName(),10);
if(guard != null){
guard.parentZone = hamlet.getParent();
guard.bindLoc = loc;
guard.setLoc(loc);
guard.StrongholdGuardian = true;
guard.runAfterLoad();
guard.setLevel((short)10);
guard.spawnTime = 1000000000;
guard.setFirstName(AiPlayerManager.generateFirstName());
guard.setLastName("Ai Player");
InterestManager.setObjectDirty(guard);
WorldGrid.addObject(guard,loc.x,loc.z);
WorldGrid.updateObject(guard);
guard.mobPowers.clear();
}
return guard;
}
public void update(){
this.emulated.update(true);
}
}

71
src/engine/AiPlayers/AiPlayerManager.java

@ -1,71 +0,0 @@ @@ -1,71 +0,0 @@
package engine.AiPlayers;
import engine.objects.City;
import engine.objects.Mob;
import engine.objects.Race;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
public class AiPlayerManager {
public static ArrayList<AiPlayer> AiPlayers = new ArrayList<>();
public static int totalPlayers = 100;
private static final List<String> GENDER_NEUTRAL_NAMES = Arrays.asList(
"Alex", "Andy", "Avery", "Bailey", "Blake", "Cameron", "Casey", "Charlie", "Dakota", "Dallas",
"Devin", "Drew", "Elliot", "Emerson", "Finley", "Frankie", "Gray", "Harley", "Hayden", "Hunter",
"Jackie", "Jamie", "Jay", "Jessie", "Jordan", "Jules", "Kai", "Keegan", "Kendall", "Lane",
"Leighton", "Lennon", "Lennox", "Logan", "Mackenzie", "Marley", "Mason", "Micah", "Morgan", "Nico",
"Noel", "Oakley", "Parker", "Payton", "Phoenix", "Quinn", "Reagan", "Reese", "Remy", "Riley",
"River", "Robin", "Rowan", "Rory", "Ryan", "Sage", "Sam", "Sawyer", "Shay", "Shiloh",
"Sky", "Skyler", "Spencer", "Stevie", "Sydney", "Tatum", "Taylor", "Toby", "Toni", "Tyler",
"Val", "Wesley", "Winter", "Zephyr", "Arden", "Aspen", "Blaine", "Briar", "Brook", "Camdyn",
"Chandler", "Corey", "Denver", "Devon", "Eden", "Ellis", "Emory", "Ever", "Everest", "Fallon",
"Flynn", "Indigo", "Justice", "Karter", "Kyrie", "Lex", "Lyric", "Monroe", "Peyton", "Sterling"
);
private static final int[] hamletIds = {36105, 36245, 36423, 36562, 36661, 39049};
private static final Random RANDOM = new Random();
public static void init(){
while(AiPlayers.size() < totalPlayers){
try {
AiPlayer aiPlayer = new AiPlayer();
if (aiPlayer != null) {
if (aiPlayer.emulated != null) {
AiPlayers.add(aiPlayer);
}
}
}catch(Exception e){
Logger.error(e);
}
}
}
public static String generateFirstName(){
return GENDER_NEUTRAL_NAMES.get(RANDOM.nextInt(GENDER_NEUTRAL_NAMES.size()));
}
public static Race getRandomRace(){
int RaceId = ThreadLocalRandom.current().nextInt(1999,2029);
while (RaceId == 2020 || RaceId == 2021 || RaceId == 2018 || RaceId == 2019){
RaceId = ThreadLocalRandom.current().nextInt(1999,2029);
}
Race race = Race.getRace(RaceId);
return race;
}
public static City getRandomHamlet() {
return City.getCity(hamletIds[RANDOM.nextInt(hamletIds.length)]);
}
public static void runAi(Mob mob){
}
}

7
src/engine/mobileAI/Threads/MobAIThread.java

@ -1,6 +1,5 @@ @@ -1,6 +1,5 @@
package engine.mobileAI.Threads;
import engine.AiPlayers.AiPlayerManager;
import engine.gameManager.ConfigManager;
import engine.mobileAI.MobAI;
import engine.gameManager.ZoneManager;
@ -34,11 +33,7 @@ public class MobAIThread implements Runnable{ @@ -34,11 +33,7 @@ public class MobAIThread implements Runnable{
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null) {
if(mob.StrongholdGuardian){
AiPlayerManager.runAi(mob);
}else {
MobAI.DetermineAction(mob);
}
MobAI.DetermineAction(mob);
}
} catch (Exception e) {
Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);

4
src/engine/server/world/WorldServer.java

@ -9,7 +9,6 @@ @@ -9,7 +9,6 @@
package engine.server.world;
import engine.AiPlayers.AiPlayerManager;
import engine.Enum;
import engine.Enum.BuildingGroup;
import engine.Enum.DispatchChannel;
@ -515,9 +514,6 @@ public class WorldServer { @@ -515,9 +514,6 @@ public class WorldServer {
Logger.info("Running garbage collection...");
System.gc();
Logger.info("Spawning AI Players...");
AiPlayerManager.init();
Logger.info("Starting Bane Thread");
BaneThread.startBaneThread();

7
src/engine/workthreads/UpdateThread.java

@ -9,8 +9,6 @@ @@ -9,8 +9,6 @@
package engine.workthreads;
import engine.AiPlayers.AiPlayer;
import engine.AiPlayers.AiPlayerManager;
import engine.Enum;
import engine.gameManager.SessionManager;
import engine.gameManager.SimulationManager;
@ -37,11 +35,6 @@ public class UpdateThread implements Runnable { @@ -37,11 +35,6 @@ public class UpdateThread implements Runnable {
player.update(true);
}
}
for(AiPlayer player : AiPlayerManager.AiPlayers){
if (player != null) {
player.update();
}
}
} catch (Exception e) {
Logger.error("UPDATE ERROR",e);
}

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