|  |  |  | @ -198,21 +198,11 @@ public class Contract extends AbstractGameObject {@@ -198,21 +198,11 @@ public class Contract extends AbstractGameObject { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public ArrayList<MobEquipment> getSellInventory() { | 
			
		
	
		
			
				
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					|  |  |  |  |         if(this.getObjectUUID() == 900){ | 
			
		
	
		
			
				
					|  |  |  |  |             for (MobEquipment me : this.sellInventory) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if(me.getItemBase().getUUID() == 1705032){ | 
			
		
	
		
			
				
					|  |  |  |  |                     me.magicValue = 1000000; | 
			
		
	
		
			
				
					|  |  |  |  |                 }else { | 
			
		
	
		
			
				
					|  |  |  |  |                     me.magicValue = Warehouse.getCostForResource(me.getItemBase().getUUID()) * Warehouse.getSellStackSize(me.getItemBase().getUUID()); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 me.magicValue = (Warehouse.getSellStackSize(me.getItemBase().getUUID()) * Warehouse.getCostForResource(me.getItemBase().getUUID())); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(this.getObjectUUID() == 1202) | 
			
		
	
		
			
				
					|  |  |  |  |             for(MobEquipment me : this.sellInventory){ | 
			
		
	
		
			
				
					|  |  |  |  |                 me.magicValue = ItemBase.getPriceCeilingForRune(me.getItemBase().getUUID()); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |         return this.sellInventory; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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