Mobs are not hirelings but minions in this context.
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@@ -803,21 +803,6 @@ public class Mob extends AbstractIntelligenceAgent {
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} else
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this.level = 1;
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// Use slot locations and add as a hireling
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// only if this building has a blueprint.
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// otherwise use the mob cache location.
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if (this.building != null && building.getBlueprintUUID() != 0) {
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int maxSlots = 10;
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for (int slot = 1; slot < maxSlots + 1; slot++)
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if (!this.building.getHirelings().containsValue(slot)) {
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this.building.getHirelings().put(this, slot);
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break;
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}
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}
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//set bonuses
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this.bonuses = new PlayerBonuses(this);
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