| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -48,7 +48,12 @@ public class MobAI { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                mob.setCombatTarget(null); | 
					 | 
					 | 
					 | 
					                mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                return; | 
					 | 
					 | 
					 | 
					                return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					            if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter){ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if(((PlayerCharacter)target).getHidden() > 0){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                    return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) { | 
					 | 
					 | 
					 | 
					            if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (mob.isPlayerGuard() == false && MobCast(mob)) { | 
					 | 
					 | 
					 | 
					                if (mob.isPlayerGuard() == false && MobCast(mob)) { | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -736,7 +741,7 @@ public class MobAI { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | 
					 | 
					 | 
					 | 
					                //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (!loadedPlayer.isAlive()) { | 
					 | 
					 | 
					 | 
					                if (!loadedPlayer.isAlive() || loadedPlayer.getHidden() > 0) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    loadedPlayers.remove(playerID); | 
					 | 
					 | 
					 | 
					                    loadedPlayers.remove(playerID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    continue; | 
					 | 
					 | 
					 | 
					                    continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -978,7 +983,12 @@ public class MobAI { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void chaseTarget(Mob mob) { | 
					 | 
					 | 
					 | 
					    private static void chaseTarget(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        try { | 
					 | 
					 | 
					 | 
					        try { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					            if (mob.combatTarget.getObjectType() == Enum.GameObjectType.PlayerCharacter){ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if(((PlayerCharacter)mob.combatTarget).getHidden() > 0){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                    return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            float rangeSquared = mob.getRange() * mob.getRange(); | 
					 | 
					 | 
					 | 
					            float rangeSquared = mob.getRange() * mob.getRange(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc()); | 
					 | 
					 | 
					 | 
					            float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |