use new skill level calculations
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@@ -124,10 +124,10 @@ public class PlayerCombatStats {
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float masteryLevel = 0;
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float masteryLevel = 0;
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if(this.owner.skills.containsKey(skill)) {
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if(this.owner.skills.containsKey(skill)) {
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skillLevel = this.owner.skills.get(skill).getTotalSkillPercet();
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skillLevel = calculateBaseSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
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}
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}
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if(this.owner.skills.containsKey(mastery))
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if(this.owner.skills.containsKey(mastery))
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masteryLevel = this.owner.skills.get(mastery).getTotalSkillPercet();
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masteryLevel = calculateBaseSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
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float stanceValue = 0.0f;
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float stanceValue = 0.0f;
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float atrEnchants = 0;
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float atrEnchants = 0;
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@@ -254,11 +254,11 @@ public class PlayerCombatStats {
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}
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}
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if (this.owner.skills.containsKey(skill)) {
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if (this.owner.skills.containsKey(skill)) {
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weaponSkill = this.owner.skills.get(skill).getTotalSkillPercet();
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weaponSkill = calculateBaseSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
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}
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}
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if (this.owner.skills.containsKey(mastery)) {
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if (this.owner.skills.containsKey(mastery)) {
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weaponMastery = this.owner.skills.get(mastery).getTotalSkillPercet();
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weaponMastery = calculateBaseSkillLevel(mastery,this.owner);this.owner.skills.get(mastery).getTotalSkillPercet();
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}
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}
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double minDMG = baseDMG * (
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double minDMG = baseDMG * (
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@@ -333,11 +333,11 @@ public class PlayerCombatStats {
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}
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}
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if (this.owner.skills.containsKey(skill)) {
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if (this.owner.skills.containsKey(skill)) {
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weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
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weaponSkill = calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getModifiedAmount();
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}
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}
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if (this.owner.skills.containsKey(mastery)) {
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if (this.owner.skills.containsKey(mastery)) {
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weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
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weaponMastery = calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getModifiedAmount();
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}
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}
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double maxDMG = baseDMG * (
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double maxDMG = baseDMG * (
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@@ -567,10 +567,10 @@ public class PlayerCombatStats {
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masteryName = weapon.getItemBase().getMastery();
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masteryName = weapon.getItemBase().getMastery();
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}
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}
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if(this.owner.skills.containsKey(skillName))
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if(this.owner.skills.containsKey(skillName))
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weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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weaponSkill = calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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if(this.owner.skills.containsKey(masteryName))
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if(this.owner.skills.containsKey(masteryName))
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masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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masterySkill = calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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float dexterity = getDexAfterPenalty(this.owner);
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float dexterity = getDexAfterPenalty(this.owner);
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@@ -695,7 +695,9 @@ public class PlayerCombatStats {
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//def += armor.getBonus(ModType.DR, SourceType.None);
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//def += armor.getBonus(ModType.DR, SourceType.None);
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//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
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//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
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}
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}
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return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
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float skillLevel = calculateBuffedSkillLevel(armorSkill.getName(),pc);
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//return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
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return (def * (1 + ((int) skillLevel / 50f)));
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}
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}
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public static int calculateBaseSkillLevel(String skillName, PlayerCharacter pc){
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public static int calculateBaseSkillLevel(String skillName, PlayerCharacter pc){
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