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use new skill level calculations

lakebane-ai
FatBoy-DOTC 3 weeks ago
parent
commit
c415bb15e2
  1. 20
      src/engine/objects/PlayerCombatStats.java

20
src/engine/objects/PlayerCombatStats.java

@ -124,10 +124,10 @@ public class PlayerCombatStats { @@ -124,10 +124,10 @@ public class PlayerCombatStats {
float masteryLevel = 0;
if(this.owner.skills.containsKey(skill)) {
skillLevel = this.owner.skills.get(skill).getTotalSkillPercet();
skillLevel = calculateBaseSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
}
if(this.owner.skills.containsKey(mastery))
masteryLevel = this.owner.skills.get(mastery).getTotalSkillPercet();
masteryLevel = calculateBaseSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
float stanceValue = 0.0f;
float atrEnchants = 0;
@ -254,11 +254,11 @@ public class PlayerCombatStats { @@ -254,11 +254,11 @@ public class PlayerCombatStats {
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getTotalSkillPercet();
weaponSkill = calculateBaseSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getTotalSkillPercet();
weaponMastery = calculateBaseSkillLevel(mastery,this.owner);this.owner.skills.get(mastery).getTotalSkillPercet();
}
double minDMG = baseDMG * (
@ -333,11 +333,11 @@ public class PlayerCombatStats { @@ -333,11 +333,11 @@ public class PlayerCombatStats {
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
weaponSkill = calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getModifiedAmount();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
weaponMastery = calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getModifiedAmount();
}
double maxDMG = baseDMG * (
@ -567,10 +567,10 @@ public class PlayerCombatStats { @@ -567,10 +567,10 @@ public class PlayerCombatStats {
masteryName = weapon.getItemBase().getMastery();
}
if(this.owner.skills.containsKey(skillName))
weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
weaponSkill = calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
if(this.owner.skills.containsKey(masteryName))
masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
masterySkill = calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
float dexterity = getDexAfterPenalty(this.owner);
@ -695,7 +695,9 @@ public class PlayerCombatStats { @@ -695,7 +695,9 @@ public class PlayerCombatStats {
//def += armor.getBonus(ModType.DR, SourceType.None);
//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
}
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
float skillLevel = calculateBuffedSkillLevel(armorSkill.getName(),pc);
//return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
return (def * (1 + ((int) skillLevel / 50f)));
}
public static int calculateBaseSkillLevel(String skillName, PlayerCharacter pc){

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