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invis mob solution

lakebane-new-effects
FatBoy-DOTC 1 week ago
parent
commit
c5e6205801
  1. 8
      src/engine/mobileAI/MobAI.java
  2. 9
      src/engine/mobileAI/Threads/MobRespawnThread.java

8
src/engine/mobileAI/MobAI.java

@ -9,6 +9,7 @@
package engine.mobileAI; package engine.mobileAI;
import engine.Enum; import engine.Enum;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.gameManager.*; import engine.gameManager.*;
import engine.math.Vector3f; import engine.math.Vector3f;
@ -161,6 +162,12 @@ public class MobAI {
if (target.getPet().getCombatTarget() == null && target.getPet().assist == true) if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
target.getPet().setCombatTarget(mob); target.getPet().setCombatTarget(mob);
try{
InterestManager.forceLoad(mob);
}catch(Exception e){
}
} catch (Exception e) { } catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage()); Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
} }
@ -1221,6 +1228,7 @@ public class MobAI {
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null) if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
CheckForAttack(mob); CheckForAttack(mob);
} catch (Exception e) { } catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage()); Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
} }

9
src/engine/mobileAI/Threads/MobRespawnThread.java

@ -43,14 +43,13 @@ public class MobRespawnThread implements Runnable {
if (zones != null) { if (zones != null) {
for (Zone zone : zones) { for (Zone zone : zones) {
synchronized (zone) { // Optional: Synchronize on zone synchronized (zone) { // Optional: Synchronize on zone
if (!zone.respawnQue.isEmpty() && if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
Mob respawner = zone.respawnQue.iterator().next(); Mob respawner = Zone.respawnQue.iterator().next();
if (respawner != null) { if (respawner != null) {
respawner.respawn(); respawner.respawn();
zone.respawnQue.remove(respawner); Zone.respawnQue.remove(respawner);
zone.lastRespawn = System.currentTimeMillis(); Zone.lastRespawn = System.currentTimeMillis();
Thread.sleep(100); Thread.sleep(100);
} }
} }

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