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Changed if/else tunnel to switch

pull/13/head
FatBoy-DOTC 3 years ago
parent
commit
c795238231
  1. 171
      src/engine/powers/poweractions/AbstractPowerAction.java

171
src/engine/powers/poweractions/AbstractPowerAction.java

@ -76,75 +76,108 @@ public abstract class AbstractPowerAction {
int token = DbManager.hasher.SBStringHash(IDString); int token = DbManager.hasher.SBStringHash(IDString);
//cache token, used for applying effects. //cache token, used for applying effects.
PowersManager.ActionTokenByIDString.put(IDString, token); PowersManager.ActionTokenByIDString.put(IDString, token);
if (type.equals("ApplyEffect")) apa = null;
apa = new ApplyEffectPowerAction(rs, effects); switch (type)
else if (type.equals("ApplyEffects")) {
apa = new ApplyEffectsPowerAction(rs, effects); default:
else if (type.equals("DeferredPower")) Logger.error("valid type not found for poweraction of ID" + rs.getInt("ID"));
apa = new DeferredPowerPowerAction(rs, effects); break;
else if (type.equals("DamageOverTime")) case "ApplyEffect":
apa = new DamageOverTimePowerAction(rs, effects); apa = new ApplyEffectPowerAction(rs, effects);
else if (type.equals("Peek")) break;
apa = new PeekPowerAction(rs); case "ApplyEffects":
else if (type.equals("Charm")) apa = new ApplyEffectsPowerAction(rs, effects);
apa = new CharmPowerAction(rs); break;
else if (type.equals("Fear")) case "DeferredPower":
apa = new FearPowerAction(rs); apa = new DeferredPowerPowerAction(rs, effects);
else if (type.equals("Confusion")) break;
apa = new ConfusionPowerAction(rs); case "DamageOverTime":
else if (type.equals("RemoveEffect")) apa = new DamageOverTimePowerAction(rs, effects);
apa = new RemoveEffectPowerAction(rs); break;
else if (type.equals("Track")) case "Peek":
apa = new TrackPowerAction(rs, effects); apa = new PeekPowerAction(rs);
else if (type.equals("DirectDamage")) break;
apa = new DirectDamagePowerAction(rs, effects); case "Charm":
else if (type.equals("Transform")) apa = new CharmPowerAction(rs);
apa = new TransformPowerAction(rs, effects); break;
else if (type.equals("CreateMob")) case "Fear":
apa = new CreateMobPowerAction(rs); apa = new FearPowerAction(rs);
else if (type.equals("Invis")) break;
apa = new InvisPowerAction(rs, effects); case "Confusion":
else if (type.equals("ClearNearbyAggro")) apa = new ConfusionPowerAction(rs);
apa = new ClearNearbyAggroPowerAction(rs); break;
else if (type.equals("MobRecall")) case "RemoveEffect":
apa = new MobRecallPowerAction(rs); apa = new RemoveEffectPowerAction(rs);
else if (type.equals("SetItemFlag")) break;
apa = new SetItemFlagPowerAction(rs); case "Track":
else if (type.equals("SimpleDamage")) apa = new TrackPowerAction(rs, effects);
apa = new SimpleDamagePowerAction(rs); break;
else if (type.equals("TransferStatOT")) case "DirectDamage":
apa = new TransferStatOTPowerAction(rs, effects); apa = new DirectDamagePowerAction(rs, effects);
else if (type.equals("TransferStat")) break;
apa = new TransferStatPowerAction(rs, effects); case "Transform":
else if (type.equals("Teleport")) apa = new TransformPowerAction(rs, effects);
apa = new TeleportPowerAction(rs); break;
else if (type.equals("TreeChoke")) case "CreateMob":
apa = new TreeChokePowerAction(rs); apa = new CreateMobPowerAction(rs);
else if (type.equals("Block")) break;
apa = new BlockPowerAction(rs); case "Invis":
else if (type.equals("Resurrect")) apa = new InvisPowerAction(rs, effects);
apa = new ResurrectPowerAction(rs); break;
else if (type.equals("ClearAggro")) case "ClearNearbyAggro":
apa = new ClearAggroPowerAction(rs); apa = new ClearNearbyAggroPowerAction(rs);
else if (type.equals("ClaimMine")) break;
apa = new ClaimMinePowerAction(rs); case "MobRecall":
else if (type.equals("Recall")) apa = new MobRecallPowerAction(rs);
apa = new RecallPowerAction(rs); break;
else if (type.equals("SpireDisable")) case "SetItemFlag":
apa = new SpireDisablePowerAction(rs); apa = new SetItemFlagPowerAction(rs);
else if (type.equals("Steal")) break;
apa = new StealPowerAction(rs); case "SimpleDamage":
else if (type.equals("Summon")) apa = new SimpleDamagePowerAction(rs);
apa = new SummonPowerAction(rs); break;
else if (type.equals("RunegateTeleport")) case "TransferStatOT":
apa = new RunegateTeleportPowerAction(rs); apa = new TransferStatOTPowerAction(rs, effects);
else if (type.equals("RunegateTeleport")) break;
apa = new RunegateTeleportPowerAction(rs); case "TransferStat":
else if (type.equals("OpenGate")) apa = new TransferStatPowerAction(rs, effects);
apa = new OpenGatePowerAction(rs); break;
else { case "Teleport":
Logger.error("valid type not found for poweraction of ID" + rs.getInt("ID")); apa = new TeleportPowerAction(rs);
continue; break;
case "TreeChoke":
apa = new TreeChokePowerAction(rs);
break;
case "Block":
apa = new BlockPowerAction(rs);
break;
case "Resurrect":
apa = new ResurrectPowerAction(rs);
break;
case "ClearAggro":
apa = new ClearAggroPowerAction(rs);
break;
case "ClaimMine":
apa = new ClaimMinePowerAction(rs);
break;
case "Recall":
apa = new RecallPowerAction(rs);
break;
case "SpireDisable":
apa = new SpireDisablePowerAction(rs);
break;
case "Steal":
apa = new StealPowerAction(rs);
break;
case "Summon":
apa = new SummonPowerAction(rs);
break;
case "RunegateTeleport":
apa = new RunegateTeleportPowerAction(rs);
break;
case "OpenGate":
apa = new OpenGatePowerAction(rs);
break;
} }
powerActions.put(IDString, apa); powerActions.put(IDString, apa);
powerActionsByID.put(apa.UUID, apa); powerActionsByID.put(apa.UUID, apa);

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