|  |  | @ -200,7 +200,11 @@ public class Contract extends AbstractGameObject { | 
			
		
	
		
		
			
				
					
					|  |  |  |     public ArrayList<MobEquipment> getSellInventory() { |  |  |  |     public ArrayList<MobEquipment> getSellInventory() { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(this.getObjectUUID() == 900){ |  |  |  |         if(this.getObjectUUID() == 900){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (MobEquipment me : this.sellInventory) { |  |  |  |             for (MobEquipment me : this.sellInventory) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if(me.getItemBase().getUUID() == 1705032) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     me.magicValue = 1000000; //elan stones
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					|  |  |  |  |  |  |  |                 }else{ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 me.magicValue = (Warehouse.getSellStackSize(me.getItemBase().getUUID()) * Warehouse.getCostForResource(me.getItemBase().getUUID())); |  |  |  |                 me.magicValue = (Warehouse.getSellStackSize(me.getItemBase().getUUID()) * Warehouse.getCostForResource(me.getItemBase().getUUID())); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         return this.sellInventory; |  |  |  |         return this.sellInventory; | 
			
		
	
	
		
		
			
				
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