|  |  | @ -197,8 +197,6 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         checkForProc(attacker,target,weapon); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //get delay for the auto attack job
 |  |  |  |         //get delay for the auto attack job
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         long delay = 5000; |  |  |  |         long delay = 5000; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -359,6 +357,9 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //check for proccing
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             checkForProc(attacker,target,weapon); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //calculate the base damage
 |  |  |  |             //calculate the base damage
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             int damage = ThreadLocalRandom.current().nextInt(min, max + 1); |  |  |  |             int damage = ThreadLocalRandom.current().nextInt(min, max + 1); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (damage == 0) { |  |  |  |             if (damage == 0) { | 
			
		
	
	
		
		
			
				
					|  |  | 
 |