AI cast frequency
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@@ -320,6 +320,14 @@ public class MobAI {
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if (mob == null)
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return false;
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if (mob.nextCastTime == 0)
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mob.nextCastTime = System.currentTimeMillis() - 1000L;
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if(mob.nextCastTime > System.currentTimeMillis())
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return false;
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mob.nextCastTime = (long) (System.currentTimeMillis() + Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()) * 1000L);
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if(mob.isPlayerGuard){
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int contractID = 0;
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@@ -340,8 +348,6 @@ public class MobAI {
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mob.setCombatTarget(null);
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return false;
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}
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if (mob.nextCastTime == 0)
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mob.nextCastTime = System.currentTimeMillis();
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return mob.nextCastTime <= System.currentTimeMillis();
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@@ -425,7 +431,6 @@ public class MobAI {
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
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mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
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return true;
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}
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} catch (Exception e) {
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@@ -548,7 +553,6 @@ public class MobAI {
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
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mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
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return true;
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}
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} catch (Exception e) {
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