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print new skill calculations to client

lakebane-ai
FatBoy-DOTC 3 weeks ago
parent
commit
cf342cd1a6
  1. 120
      src/engine/objects/PlayerCombatStats.java

120
src/engine/objects/PlayerCombatStats.java

@ -7,6 +7,7 @@ import engine.powers.effectmodifiers.AbstractEffectModifier; @@ -7,6 +7,7 @@ import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import javax.swing.*;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
@ -702,83 +703,66 @@ public class PlayerCombatStats { @@ -702,83 +703,66 @@ public class PlayerCombatStats {
}
public static int calculateBaseSkillLevel(String skillName, PlayerCharacter pc){
//calculates the base level of any skill
if(!pc.skills.containsKey(skillName))
return 0;
if(pc.skills.containsKey(skillName)) {
CharacterSkill skill = pc.skills.get(skillName);
SkillsBase skillsBase = skill.getSkillsBase();
float Strength = ((pc.statStrBase / (skillsBase.getStrMod() * 0.1f)) * (skillsBase.getStrMod() * 0.1f));
float Dexterity = ((pc.statDexBase / (skillsBase.getDexMod() * 0.1f)) * (skillsBase.getDexMod() * 0.1f));
float Intelligence = ((pc.statIntBase / (skillsBase.getIntMod() * 0.1f)) * (skillsBase.getIntMod() * 0.1f));
float Constitution = ((pc.statConBase / (skillsBase.getConMod() * 0.1f)) * (skillsBase.getConMod() * 0.1f));
float Spirit = ((pc.statSpiBase / (skillsBase.getSpiMod() * 0.1f)) * (skillsBase.getSpiMod() * 0.1f));
float statMod = 0;
if (skillsBase.getStrMod() > 0) {
float strengthModPercent = (float) skillsBase.getStrMod() * .01f;
strengthModPercent *= Strength * .01f + .6f;
statMod += strengthModPercent;
}
if (skillsBase.getDexMod() > 0) {
float dexModPercent = (float) skillsBase.getDexMod() * .01f;
dexModPercent *= Dexterity * .01f + .6f;
statMod += dexModPercent;
}
if (skillsBase.getConMod() > 0) {
float conModPercent = (float) skillsBase.getConMod() * .01f;
conModPercent *= Constitution * .01f + .6f;
statMod += conModPercent;
}
if (skillsBase.getIntMod() > 0) {
float intModPercent = (float) skillsBase.getIntMod() * .01f;
intModPercent *= Intelligence * .01f + .6f;
statMod += intModPercent;
}
if (skillsBase.getSpiMod() > 0) {
float spiModPercent = (float) skillsBase.getSpiMod() * .01f;
spiModPercent *= Spirit * .01f + .6f;
statMod += spiModPercent;
}
CharacterSkill skill = pc.skills.get(skillName);
SkillsBase skillBase = skill.getSkillsBase();
//get amounts from skills
float level = 0;
level += pc.statStrBase * skillBase.getStrMod();
level += pc.statDexBase * skillBase.getDexMod();
level += pc.statIntBase * skillBase.getIntMod();
level += pc.statConBase * skillBase.getConMod();
level += pc.statSpiBase * skillBase.getSpiMod();
level = level / 100;
//get amounts from trains
int amount;
int trains = skill.getNumTrains();
if (trains < 10)
amount = (trains * 2);
else if (trains < 90)
amount = 10 + trains;
else if (trains < 134)
amount = 100 + ((trains - 90) / 2);
else
amount = 122 + ((trains - 134) / 3);
level += amount;
return Math.round(level);
statMod = (float) (Math.pow(statMod, 1.5f) * 15f);
if (statMod < 1)
statMod = 1f;
return Math.round(statMod + skill.calculateAmountAfterTrains());
}else {
return 0;
}
}
public static int calculateBuffedSkillLevel(String skillName, PlayerCharacter pc){
//calculates the "current" or modified level of any skill
if(!pc.skills.containsKey(skillName))
if(pc.skills.containsKey(skillName)) {
return Math.round(pc.skills.get(skillName).getModifiedAmount());
}else {
return 0;
CharacterSkill skill = pc.skills.get(skillName);
SkillsBase skillBase = skill.getSkillsBase();
//get amounts from skills
float level = 0;
level += pc.statStrCurrent * skillBase.getStrMod();
level += getDexAfterPenalty(pc) * skillBase.getDexMod();
level += pc.statIntCurrent * skillBase.getIntMod();
level += pc.statConCurrent * skillBase.getConMod();
level += pc.statSpiCurrent * skillBase.getSpiMod();
level = level / 100;
//get amounts from trains
int amount;
int trains = skill.getNumTrains();
if (trains < 10)
amount = (trains * 2);
else if (trains < 90)
amount = 10 + trains;
else if (trains < 134)
amount = 100 + ((trains - 90) / 2);
else
amount = 122 + ((trains - 134) / 3);
level += amount;
//add any bonuses to the skill
Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace());
if(sourceType != null && pc.bonuses != null) {
level += pc.bonuses.getFloat(Enum.ModType.Skill, sourceType);
level *= (1 + pc.bonuses.getFloatPercentAll(Enum.ModType.Skill, sourceType));
}
return Math.round(level);
}
}
public static void PrintSkillsToClient(PlayerCharacter pc){
for(CharacterSkill skill : pc.skills.values()){
String name = skill.getName();
int base = calculateBaseSkillLevel(name,pc);
int buffed = calculateBuffedSkillLevel(name,pc);
int base = calculateBaseSkillLevel(name,pc);//calculateBaseSkillLevel(name,pc);
int buffed = calculateBuffedSkillLevel(name,pc);//calculateBuffedSkillLevel(name,pc);
ChatManager.chatSystemInfo(pc,name + " = " + base + " (" + buffed + ")");
}
}

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