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return summon recycle timer when declined

lakebane
FatBoy-DOTC 3 weeks ago
parent
commit
d25109fcf6
  1. 11
      src/engine/gameManager/PowersManager.java

11
src/engine/gameManager/PowersManager.java

@ -244,6 +244,10 @@ public enum PowersManager {
if (playerCharacter == null) if (playerCharacter == null)
return false; return false;
if(playerCharacter.getRecycleTimers().containsKey(msg.getPowerUsedID())){
return false;
}
boolean CSRCast = false; boolean CSRCast = false;
if(msg.getPowerUsedID() == 430628895) { if(msg.getPowerUsedID() == 430628895) {
@ -1501,7 +1505,7 @@ public enum PowersManager {
// Handle Accepting or Denying a summons. // Handle Accepting or Denying a summons.
// set timer based on summon type. // set timer based on summon type.
boolean wentThrough = false; boolean wentThrough = false;
if (msg.accepted()) if (msg.accepted()) {
// summons accepted, let's move the player if within time // summons accepted, let's move the player if within time
if (source.isAlive()) { if (source.isAlive()) {
@ -1565,7 +1569,10 @@ public enum PowersManager {
timers.put("Summon", jc); timers.put("Summon", jc);
wentThrough = true; wentThrough = true;
} }
}else{
// recycle summons power
finishRecycleTime(428523680, source, true);
}
// Summons failed // Summons failed
if (!wentThrough) if (!wentThrough)
// summons refused. Let's be nice and reset recycle timer // summons refused. Let's be nice and reset recycle timer

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