attempted invis character sync fix
This commit is contained in:
@@ -470,25 +470,27 @@ public enum CombatManager {
|
|||||||
|
|
||||||
//Range check.
|
//Range check.
|
||||||
|
|
||||||
if(abstractCharacter.isMoving()){
|
//if(abstractCharacter.isMoving()){
|
||||||
range += (abstractCharacter.getSpeed() * 0.1f); // add movement vector offset for moving attacker
|
// range += (abstractCharacter.getSpeed() * 0.1f); // add movement vector offset for moving attacker
|
||||||
}
|
//}
|
||||||
|
|
||||||
if(AbstractWorldObject.IsAbstractCharacter(target)) {
|
//if(AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||||
AbstractCharacter tarAc = (AbstractCharacter) target;
|
// AbstractCharacter tarAc = (AbstractCharacter) target;
|
||||||
if(tarAc != null && tarAc.isMoving()){
|
// if(tarAc != null && tarAc.isMoving()){
|
||||||
range += (tarAc.getSpeed() * 0.1f); // add movement vector offset for moving target
|
// range += (tarAc.getSpeed() * 0.1f); // add movement vector offset for moving target
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
float attackerHitBox = abstractCharacter.calcHitBox(); // add attacker hitbox
|
//float attackerHitBox = abstractCharacter.calcHitBox(); // add attacker hitbox
|
||||||
float targetHitBox = 0.0f;
|
//float targetHitBox = 0.0f;
|
||||||
if(AbstractCharacter.IsAbstractCharacter(target)){
|
//if(AbstractCharacter.IsAbstractCharacter(target)){
|
||||||
AbstractCharacter targetCharacter = (AbstractCharacter)target;
|
// AbstractCharacter targetCharacter = (AbstractCharacter)target;
|
||||||
targetHitBox = targetCharacter.calcHitBox(); // add target hitbox
|
// targetHitBox = targetCharacter.calcHitBox(); // add target hitbox
|
||||||
}
|
//}
|
||||||
|
|
||||||
range += attackerHitBox + targetHitBox + 2.5f; // offset standard range to sync where client tries to stop
|
//range += attackerHitBox + targetHitBox + 2.5f; // offset standard range to sync where client tries to stop
|
||||||
|
|
||||||
|
range += 2; //sync offset
|
||||||
|
|
||||||
if (NotInRange(abstractCharacter, target, range)) {
|
if (NotInRange(abstractCharacter, target, range)) {
|
||||||
|
|
||||||
|
|||||||
@@ -91,13 +91,13 @@ public enum SimulationManager {
|
|||||||
"Fatal error in City Pulse: DISABLED. Error Message : "
|
"Fatal error in City Pulse: DISABLED. Error Message : "
|
||||||
+ e.getMessage());
|
+ e.getMessage());
|
||||||
}
|
}
|
||||||
try {
|
//try {
|
||||||
|
|
||||||
if ((_updatePulseTime != 0) && (System.currentTimeMillis() > _updatePulseTime))
|
// if ((_updatePulseTime != 0) && (System.currentTimeMillis() > _updatePulseTime))
|
||||||
pulseUpdate();
|
// pulseUpdate();
|
||||||
} catch (Exception e) {
|
//} catch (Exception e) {
|
||||||
Logger.error("Fatal error in Update Pulse: DISABLED");
|
// Logger.error("Fatal error in Update Pulse: DISABLED");
|
||||||
}
|
//}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
if ((_runegatePulseTime != 0)
|
if ((_runegatePulseTime != 0)
|
||||||
|
|||||||
@@ -5155,13 +5155,13 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
if (this.updateLock.writeLock().tryLock()) {
|
if (this.updateLock.writeLock().tryLock()) {
|
||||||
|
|
||||||
|
|
||||||
if(!this.timestamps.containsKey("SetDirty")){
|
//if(!this.timestamps.containsKey("SetDirty")){
|
||||||
this.timestamps.put("SetDirty", System.currentTimeMillis());
|
// this.timestamps.put("SetDirty", System.currentTimeMillis());
|
||||||
}else if (this.timestamps.get("SetDirty") + 5000L < System.currentTimeMillis()){
|
//}else if (this.timestamps.get("SetDirty") + 5000L < System.currentTimeMillis()){
|
||||||
InterestManager.setObjectDirty(this);
|
// InterestManager.setObjectDirty(this);
|
||||||
InterestManager.reloadCharacter(this,false);
|
// InterestManager.reloadCharacter(this,false);
|
||||||
this.timestamps.put("SetDirty", System.currentTimeMillis());
|
// this.timestamps.put("SetDirty", System.currentTimeMillis());
|
||||||
}
|
//}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
|
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ public class UpdateThread implements Runnable {
|
|||||||
while (true) {
|
while (true) {
|
||||||
try {
|
try {
|
||||||
this.processPlayerUpdate();
|
this.processPlayerUpdate();
|
||||||
Thread.sleep(100); // Pause for 100ms to reduce CPU usage
|
Thread.sleep(1000); // Pause for 1000ms to reduce CPU usage
|
||||||
} catch (InterruptedException e) {
|
} catch (InterruptedException e) {
|
||||||
Logger.error("Thread interrupted", e);
|
Logger.error("Thread interrupted", e);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user