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@ -74,19 +74,22 @@ public enum ForgeManager implements Runnable { |
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if (workOrder.runCompleted) |
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if (workOrder.runCompleted) |
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continue; |
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continue; |
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// Persist virtual items that were currently cooking
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// Move current cooking batch to vendor inventory
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persistItems(workOrder); |
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completeWorkOrderBatch(workOrder); |
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// Create new set of in-memory only virtual items
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// Create new set of in-memory only virtual items
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forgeItems(workOrder); |
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forgeWorkerOrderBatch(workOrder); |
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// enQueue this workOrder again; back into the oven
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// enQueue this workOrder again; back into the oven
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// until all items for this workOrder are completed.
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// until all items for this workOrder are completed.
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workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration; |
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workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration; |
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forge.add(workOrder); |
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forge.add(workOrder); |
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// Debugging
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Logger.info(workOrder.toString()); |
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Logger.info(workOrder.toString()); |
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} |
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} |
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} |
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} |
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@ -125,7 +128,7 @@ public enum ForgeManager implements Runnable { |
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// Create in-memory items and add to collections
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// Create in-memory items and add to collections
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forgeItems(workOrder); |
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forgeWorkerOrderBatch(workOrder); |
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Logger.info(workOrder.toString()); |
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Logger.info(workOrder.toString()); |
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forge.add(workOrder); |
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forge.add(workOrder); |
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@ -299,15 +302,12 @@ public enum ForgeManager implements Runnable { |
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return forgedItem; |
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return forgedItem; |
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} |
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} |
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public static void persistItems(WorkOrder workOrder) { |
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public static void completeWorkOrderBatch(WorkOrder workOrder) { |
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ArrayList<Item> toRemove = new ArrayList<>(); |
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ArrayList<Item> toRemove = new ArrayList<>(); |
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Item completed_item; |
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for (Item workOrderItem : workOrder.cooking) { |
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for (Item workOrderItem : workOrder.cooking) { |
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toRemove.add(workOrderItem); |
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// Remove the virtual items from the forge window
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// Remove the virtual items from the forge window
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ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, workOrderItem, mbEnums.ProductionActionType.CONFIRM_SETPRICE, true); |
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ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, workOrderItem, mbEnums.ProductionActionType.CONFIRM_SETPRICE, true); |
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@ -315,23 +315,25 @@ public enum ForgeManager implements Runnable { |
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ItemProductionMsg outMsg1 = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, workOrderItem, mbEnums.ProductionActionType.CONFIRM_DEPOSIT, true); |
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ItemProductionMsg outMsg1 = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, workOrderItem, mbEnums.ProductionActionType.CONFIRM_DEPOSIT, true); |
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DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg1, mbEnums.DispatchChannel.SECONDARY, 700, false, false); |
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DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg1, mbEnums.DispatchChannel.SECONDARY, 700, false, false); |
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// Turn the virtual item into a real one and add to the vendor inventory
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// add to the vendor inventory
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workOrder.vendor.charItemManager.addItemToInventory(workOrderItem); |
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completed_item = DbManager.ItemQueries.PERSIST(workOrderItem); |
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toRemove.add(workOrderItem); |
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workOrder.vendor.charItemManager.addItemToInventory(completed_item); |
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} |
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} |
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// Remove the negativeID virtual item from all collections.
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// Remove the negativeID virtual item from all collections
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// other than the virtual item lookup map. Item will be
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// persisted when bought/taken from vendor.
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for (Item memoryItem : toRemove) { |
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for (Item memoryItem : toRemove) { |
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workOrder.cooking.remove(memoryItem); |
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workOrder.cooking.remove(memoryItem); |
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inMemoryItemLookup.remove(memoryItem.objectUUID); |
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vendorItemLookup.get(workOrder.vendor).remove(memoryItem); |
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vendorItemLookup.get(workOrder.vendor).remove(memoryItem); |
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itemWorkOrderLookup.remove(memoryItem); |
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itemWorkOrderLookup.remove(memoryItem); |
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} |
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} |
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} |
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} |
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public static void forgeItems(WorkOrder workOrder) { |
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public static void forgeWorkerOrderBatch(WorkOrder workOrder) { |
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for (int i = 0; i < workOrder.slots_used; ++i) { |
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for (int i = 0; i < workOrder.slots_used; ++i) { |
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