Corner trebs go into slot 1.
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@@ -1916,16 +1916,19 @@ public class Mob extends AbstractIntelligenceAgent {
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int count = 0;
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// if it's a wall piece then the slot will be +1
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if (Blueprint.isMeshWallPiece(building.meshUUID))
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putSlot = putSlot =1;
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for (BuildingLocation slotLoc : buildingModel.getLocations())
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if (slotLoc.getType() == 6)
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count++;
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buildingLocation = buildingModel.getSlotLocation((count) - putSlot);
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if (buildingLocation != null) {
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if (buildingLocation != null)
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slotLocation = buildingLocation.getLoc();
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}
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}
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