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@ -30,6 +30,8 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler { |
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DestroyBuildingMsg msg; |
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DestroyBuildingMsg msg; |
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msg = (DestroyBuildingMsg) baseMsg; |
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msg = (DestroyBuildingMsg) baseMsg; |
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Bane bane = null; |
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Blueprint blueprint; |
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int buildingUUID = msg.getUUID(); |
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int buildingUUID = msg.getUUID(); |
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@ -38,10 +40,9 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler { |
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if (pc == null || building == null) |
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if (pc == null || building == null) |
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return true; |
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return true; |
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Blueprint blueprint; |
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blueprint = building.getBlueprint(); |
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blueprint = building.getBlueprint(); |
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City city = building.getCity(); |
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City city = building.getCity(); |
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// Can't destroy buildings without a blueprint.
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// Can't destroy buildings without a blueprint.
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if (blueprint == null) |
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if (blueprint == null) |
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@ -55,11 +56,17 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler { |
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if (!BuildingManager.PlayerCanControlNotOwner(building, pc)) |
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if (!BuildingManager.PlayerCanControlNotOwner(building, pc)) |
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return true; |
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return true; |
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Bane bane = city.getBane(); |
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if(bane.getSiegePhase() == Enum.SiegePhase.WAR && bane != null) { |
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// Can't delete siege assets during an active bane.
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if (city != null) |
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bane = city.getBane(); |
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if ( bane != null && bane.getSiegePhase() == Enum.SiegePhase.WAR) { |
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ErrorPopupMsg.sendErrorPopup(pc, 171); |
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ErrorPopupMsg.sendErrorPopup(pc, 171); |
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return true; |
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return true; |
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} |
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} |
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// Can't destroy a tree of life
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// Can't destroy a tree of life
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if (blueprint.getBuildingGroup() == BuildingGroup.TOL) |
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if (blueprint.getBuildingGroup() == BuildingGroup.TOL) |
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return true; |
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return true; |
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@ -68,12 +75,17 @@ if(bane.getSiegePhase() == Enum.SiegePhase.WAR && bane != null) { |
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if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE) |
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if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE) |
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return true; |
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return true; |
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// Cannot destroy mines outside of normal mine mechanics
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if (blueprint.getBuildingGroup() == BuildingGroup.MINE) |
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if (blueprint.getBuildingGroup() == BuildingGroup.MINE) |
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return true; |
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return true; |
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// Cannot delete rungates
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if (blueprint.getBuildingGroup() == BuildingGroup.RUNEGATE) |
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if (blueprint.getBuildingGroup() == BuildingGroup.RUNEGATE) |
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return true; |
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return true; |
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//stop if active siege
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// Turn off spire if destoying
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// Turn off spire if destoying
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if (blueprint.getBuildingGroup() == BuildingGroup.SPIRE) |
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if (blueprint.getBuildingGroup() == BuildingGroup.SPIRE) |
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building.disableSpire(true); |
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building.disableSpire(true); |
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