hellgates maybe? round 5
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@@ -42,6 +42,7 @@ public class HellgateManager {
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LootManager.GenerateStrongholdLoot(mob,true,false);
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hellgate.mini_bosses.add(mob);
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mob.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID));
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DbManager.addToCache(mob);
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offsetUID++;
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for(int i = 0; i < 5; i++){
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Mob minion = CreateHellgateMob();
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@@ -52,6 +53,7 @@ public class HellgateManager {
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LootManager.GenerateStrongholdLoot(minion,false,false);
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hellgate.mobs.add(minion);
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minion.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID));
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DbManager.addToCache(minion);
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offsetUID++;
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}
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}
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@@ -64,6 +66,7 @@ public class HellgateManager {
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LootManager.GenerateStrongholdLoot(mob,false,true);
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hellgate.boss = mob;
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mob.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID));
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DbManager.addToCache(mob);
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offsetUID++;
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}
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