updated regen system
This commit is contained in:
@@ -5599,6 +5599,10 @@ public class PlayerCharacter extends AbstractCharacter {
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public void resetRegenUpdateTime() {
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this.lastUpdateTime = System.currentTimeMillis();
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this.lastStamUpdateTime = System.currentTimeMillis();
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this.timestamps.put("LastRegenHealth", System.currentTimeMillis());
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this.timestamps.put("LastRegenMana", System.currentTimeMillis());
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this.timestamps.put("LastRegenStamina", System.currentTimeMillis());
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this.timestamps.put("LastConsumeStamina", System.currentTimeMillis());
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}
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public float getCharacterHeight() {
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@@ -5690,211 +5694,6 @@ public class PlayerCharacter extends AbstractCharacter {
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dirtyLock.writeLock().unlock();
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}
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public void RunRegen(){
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float healthRegen = 0f;
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float manaRegen = 0f;
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float stamRegen = 0f;
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boolean updateClient = false;
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// Early exit if char is dead or disconnected
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if ((this.isAlive() == false)
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|| (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0)
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return;
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// Calculate Regen amount from last simulation tick
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switch (this.movementState) {
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case IDLE:
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate));
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if (this.isCasting() || this.isItemCasting())
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healthRegen *= .75f;
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// Characters regen mana when in only walk mode and idle
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if (this.walkMode)
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manaRegen = (this.manaMax * 0.01f) * getRegenModifier(ModType.ManaRecoverRate) * MBServerStatics.MANA_REGEN_WALK;
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else {
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manaRegen = (this.manaMax * 0.01f) * getRegenModifier(ModType.ManaRecoverRate) * MBServerStatics.MANA_REGEN_IDLE;
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}
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if (!PlayerCharacter.CanBreathe(this))
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
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else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING))
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stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
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else
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stamRegen = 0;
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break;
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case SITTING:
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_SIT) + MBServerStatics.HEALTH_REGEN_SIT_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_SIT) * (getRegenModifier(ModType.ManaRecoverRate));
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stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate);
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break;
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case RUNNING:
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if (this.walkMode == true) {
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
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manaRegen = this.manaMax * MBServerStatics.MANA_REGEN_WALK * getRegenModifier(ModType.ManaRecoverRate);
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stamRegen = MBServerStatics.STAMINA_REGEN_WALK;
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} else {
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healthRegen = 0;
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manaRegen = 0;
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if (this.combat == true)
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
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else
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
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}
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break;
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case FLYING:
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float seventyFive = this.staminaMax * .75f;
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float fifty = this.staminaMax * .5f;
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float twentyFive = this.staminaMax * .25f;
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if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10) {
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if (this.isCombat())
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stamRegen = 0;
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else
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stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
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} else if (!this.useFlyMoveRegen()) {
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate));
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if (this.isCasting() || this.isItemCasting())
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healthRegen *= .75f;
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// Characters regen mana when in only walk mode and idle
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if (this.walkMode)
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
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else if (!this.isCasting() && !this.isItemCasting())
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
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else
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manaRegen = 0;
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if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0)
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE;
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else
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stamRegen = -1f;
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} else if (this.walkMode == true) {
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK;
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} else {
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healthRegen = 0;
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manaRegen = 0;
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if (this.isCombat())
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT;
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else
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN;
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}
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float oldStamina = this.stamina.get();
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if (FastMath.between(oldStamina, 0, twentyFive) && !this.wasTripped25) {
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updateClient = true;
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this.wasTripped25 = true;
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this.wasTripped50 = false;
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this.wasTripped75 = false;
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} else if (FastMath.between(oldStamina, twentyFive, fifty) && !this.wasTripped50) {
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updateClient = true;
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this.wasTripped25 = false;
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this.wasTripped50 = true;
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this.wasTripped75 = false;
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} else if (FastMath.between(oldStamina, fifty, seventyFive) && !this.wasTripped75) {
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updateClient = true;
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this.wasTripped25 = false;
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this.wasTripped50 = false;
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this.wasTripped75 = true;
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}
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break;
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case SWIMMING:
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if (this.walkMode == true) {
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
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} else {
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healthRegen = 0;
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manaRegen = 0;
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
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if (this.combat == true)
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stamRegen += MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
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else
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stamRegen += MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
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}
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break;
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}
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// Are we drowning?
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if ((this.getStamina() <= 0)
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&& (PlayerCharacter.CanBreathe(this) == false))
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healthRegen = (this.healthMax * -.03f);
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// Multiple regen values by current deltaTime
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// Logger.info("", healthRegen + "");
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long currentTime = System.currentTimeMillis();
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Long regenTime;
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if(this.timestamps.containsKey("LastRegen"))
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regenTime = this.timestamps.get("LastRegen");
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else
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regenTime = currentTime;
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float secondsPassed = (currentTime - regenTime) / 1000f;
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healthRegen *= secondsPassed;
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manaRegen *= secondsPassed;
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stamRegen *= secondsPassed;
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this.timestamps.put("LastRegen",currentTime);
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//ChatManager.chatSystemInfo(this,"Mana: " + this.mana.get());
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boolean workedHealth = false;
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boolean workedMana = false;
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boolean workedStamina = false;
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float old, mod;
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while (!workedHealth || !workedMana || !workedStamina) {
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if (!this.isAlive() || !this.isActive())
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return;
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if (!workedHealth) {
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old = this.health.get();
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mod = old + healthRegen;
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if (mod > this.healthMax)
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mod = healthMax;
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else if (mod <= 0) {
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if (this.isAlive.compareAndSet(true, false))
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killCharacter("Water");
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return;
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}
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workedHealth = this.health.compareAndSet(old, mod);
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}
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if (!workedStamina) {
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old = this.stamina.get();
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mod = old + stamRegen;
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if (mod > this.staminaMax)
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mod = staminaMax;
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else if (mod < 0)
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mod = 0;
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workedStamina = this.stamina.compareAndSet(old, mod);
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}
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if (!workedMana) {
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old = this.mana.get();
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mod = old + manaRegen;
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if (mod > this.manaMax)
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mod = manaMax;
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else if (mod < 0)
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mod = 0;
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workedMana = this.mana.compareAndSet(old, mod);
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}
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}
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if (updateClient)
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this.syncClient();
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// Reset this char's frame time.
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this.lastUpdateTime = System.currentTimeMillis();
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this.lastStamUpdateTime = System.currentTimeMillis();
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}
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public static float getRegenRate(PlayerCharacter player, ModType type){
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float regenRate = player.getRegenModifier(type);
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@@ -6064,4 +5863,156 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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}
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}
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public void doRegen(){
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if (this.updateLock.writeLock().tryLock()) {
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try {
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regenerateHealth();
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regenerateMana();
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regenerateStamina();
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consumeStamina();
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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this.updateLock.writeLock().unlock();
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}
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}
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}
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public void regenerateHealth(){
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Long regenTime;
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Long currentTime = System.currentTimeMillis();
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regenTime = this.timestamps.getOrDefault("LastRegenHealth", currentTime);
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float secondsPassed = (currentTime - regenTime) / 1000f;
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float onePercent = this.healthMax * 0.01f;
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float rate = RecoveryType.getRecoveryType(this).healthRate;
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rate *= this.getRegenModifier(ModType.HealthRecoverRate);
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float healthRegenerated = onePercent * secondsPassed * rate;
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boolean workedHealth = false;
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float old,mod;
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while(!workedHealth) {
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old = this.health.get();
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mod = old + healthRegenerated;
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if (mod > this.healthMax)
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mod = healthMax;
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else if (mod <= 0) {
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if (this.isAlive.compareAndSet(true, false))
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killCharacter("Water");
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return;
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}
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workedHealth = this.health.compareAndSet(old, mod);
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}
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this.timestamps.put("LastRegenHealth",currentTime);
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}
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public void regenerateMana(){
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Long regenTime;
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Long currentTime = System.currentTimeMillis();
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regenTime = this.timestamps.getOrDefault("LastRegenMana", currentTime);
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float secondsPassed = (currentTime - regenTime) / 1000f;
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float onePercent = this.manaMax * 0.01f;
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float rate = RecoveryType.getRecoveryType(this).manaRate;
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rate *= this.getRegenModifier(ModType.ManaRecoverRate);
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float manaRegenerated = onePercent * secondsPassed * rate;
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boolean workedMana = false;
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float old,mod;
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while(!workedMana) {
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old = this.mana.get();
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mod = old + manaRegenerated;
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if (mod > this.manaMax)
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mod = manaMax;
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else if (mod < 0)
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mod = 0;
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workedMana = this.mana.compareAndSet(old, mod);
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}
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this.timestamps.put("LastRegenMana",currentTime);
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}
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public void regenerateStamina(){
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Long regenTime;
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Long currentTime = System.currentTimeMillis();
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regenTime = this.timestamps.getOrDefault("LastRegenStamina", currentTime);
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float secondsPassed = (currentTime - regenTime) / 1000f;
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float rate = RecoveryType.getRecoveryType(this).staminaRate;
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rate *= this.getRegenModifier(ModType.StaminaRecoverRate); // Adjust rate with modifiers
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float staminaRegenerated = secondsPassed / rate; // Stamina regenerates 1 point per `rate` seconds
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boolean workedStamina = false;
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float old, mod;
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while (!workedStamina) {
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old = this.stamina.get();
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mod = old + staminaRegenerated;
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if (mod > this.staminaMax)
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mod = staminaMax;
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else if (mod < 0)
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mod = 0;
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workedStamina = this.stamina.compareAndSet(old, mod);
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}
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this.timestamps.put("LastRegenStamina", currentTime);
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}
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public void consumeStamina(){
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Long regenTime;
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Long currentTime = System.currentTimeMillis();
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regenTime = this.timestamps.getOrDefault("LastConsumeStamina", currentTime);
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float secondsPassed = (currentTime - regenTime) / 1000f;
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float consumption;
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if(!this.isMoving() && !this.isFlying())
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return;
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if(!this.combat){
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consumption = 0.4f * secondsPassed;
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}else{
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consumption = 0.65f * secondsPassed;
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}
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if(!this.canBreathe || this.isFlying())
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consumption *= 2;
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boolean workedStamina = false;
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float old,mod;
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while (!workedStamina) {
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old = this.stamina.get();
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mod = old - consumption;
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if (mod <= 0)
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mod = 0;
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workedStamina = this.stamina.compareAndSet(old, mod);
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}
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}
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enum RecoveryType{
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//Values for health and mana are in terms of the number of seconds it takes to recover 1% of max pool
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//Values for stamina are in terms of the number of seconds it takes to recover 1 point
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RESTING(3.0f,1.2f,0.5f), //sitting
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IDLING(15.0f,6.0f,5.0f), //standing not moving
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WALKING(20.0f,8.0f,0.0f), // moving in walk mode
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RUNNING(0.0f,0.0f,0.0f); // moving in run mode
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public float healthRate;
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public float manaRate;
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public float staminaRate;
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RecoveryType(float health, float mana, float stamina) {
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this.healthRate = health;
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this.manaRate = mana;
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this.staminaRate = stamina;
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}
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public static RecoveryType getRecoveryType(PlayerCharacter pc){
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if (pc.isMoving()) {
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if(pc.walkMode){
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return RecoveryType.WALKING;
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}else{
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return RecoveryType.RUNNING;
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}
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}else if(pc.isSit()){
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return RecoveryType.RESTING;
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}else{
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return RecoveryType.IDLING;
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}
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}
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}
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}
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@@ -30,7 +30,7 @@ public class UpdateThread implements Runnable {
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try {
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for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){
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//player.update(true);
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player.regenerate();
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player.doRegen();
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}
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} catch (Exception e) {
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Logger.error("UPDATE ERROR");
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Reference in New Issue
Block a user