|  |  |  | @ -569,10 +569,6 @@ public class MobileFSM {@@ -569,10 +569,6 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob == null || mob.BehaviourType == MobBehaviourType.None) { | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //add default behaviour type
 | 
			
		
	
		
			
				
					|  |  |  |  |             if(mob.BehaviourType == null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.BehaviourType = MobBehaviourType.Simple; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isAlive() == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             //no need to continue if mob is dead, check for respawn and move on
 | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForRespawn(mob); | 
			
		
	
	
		
			
				
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