Browse Source

new experience

lakebane-jobs
FatBoy-DOTC 17 hours ago
parent
commit
eec07f3a28
  1. 12
      src/engine/objects/Experience.java
  2. 107
      src/engine/objects/PlayerCombatStats.java

12
src/engine/objects/Experience.java

@ -23,7 +23,7 @@ import static engine.gameManager.LootManager.LOOTMANAGER; @@ -23,7 +23,7 @@ import static engine.gameManager.LootManager.LOOTMANAGER;
public class Experience {
private static final TreeMap<Integer, Integer> ExpToLevel;
private static final int[] LevelToExp = {Integer.MIN_VALUE, // Pad
public static final int[] LevelToExp = {Integer.MIN_VALUE, // Pad
// everything
// over 1
@ -302,7 +302,7 @@ public class Experience { @@ -302,7 +302,7 @@ public class Experience {
case Cyan:
return 0.9;
case Green:
return 0.7;
return 0.8;
default:
return 0;
}
@ -352,6 +352,14 @@ public class Experience { @@ -352,6 +352,14 @@ public class Experience {
if(killer.pvpKills.contains(mob.getObjectUUID()))
return;
if(true){
if(killer.combatStats == null)
killer.combatStats = new PlayerCombatStats(killer);
killer.combatStats.grantExperience(mob,g);
return;
}
double grantedExperience = 0.0;
if (g != null) { // Do group EXP stuff

107
src/engine/objects/PlayerCombatStats.java

@ -4,6 +4,7 @@ import engine.Enum; @@ -4,6 +4,7 @@ import engine.Enum;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import java.math.BigDecimal;
import java.math.RoundingMode;
@ -886,14 +887,14 @@ public class PlayerCombatStats { @@ -886,14 +887,14 @@ public class PlayerCombatStats {
if(pb == null)
return 0.0f;
float modifiedfocusline = 0.0f;
float modifiedFocusLine = 0.0f;
if(pc.skills.containsKey(pb.skillName)){
modifiedfocusline = pc.skills.get(pb.skillName).getModifiedAmount();
modifiedFocusLine = pc.skills.get(pb.skillName).getModifiedAmount();
}
float modifieddex = pc.statDexCurrent;
float modifiedDexterity = pc.statDexCurrent;
float weaponatr1 = 0.0f;
float weaponATR1 = 0.0f;
if(pc.charItemManager != null && pc.charItemManager.getEquipped(1) != null){
for(Effect eff : pc.charItemManager.getEquipped(1).effects.values()){
for (AbstractEffectModifier mod : eff.getEffectModifiers()){
@ -901,13 +902,13 @@ public class PlayerCombatStats { @@ -901,13 +902,13 @@ public class PlayerCombatStats {
float base = mod.minMod;
float ramp = mod.getRamp();
int trains = eff.getTrains();
weaponatr1 = base + (ramp * trains);
weaponATR1 = base + (ramp * trains);
}
}
}
}
float weaponatr2 = 0.0f;
float weaponATR2 = 0.0f;
if(pc.charItemManager != null && pc.charItemManager.getEquipped(2) != null){
for(Effect eff : pc.charItemManager.getEquipped(2).effects.values()){
for (AbstractEffectModifier mod : eff.getEffectModifiers()){
@ -915,7 +916,7 @@ public class PlayerCombatStats { @@ -915,7 +916,7 @@ public class PlayerCombatStats {
float base = mod.minMod;
float ramp = mod.getRamp();
int trains = eff.getTrains();
weaponatr2 = base + (ramp * trains);
weaponATR2 = base + (ramp * trains);
}
}
}
@ -928,7 +929,7 @@ public class PlayerCombatStats { @@ -928,7 +929,7 @@ public class PlayerCombatStats {
}
float stanceMod = 1.0f;
float ATRbuffs = 0.0f;
float atrBuffs = 0.0f;
for(String effID : pc.effects.keySet()) {
if (effID.contains("Stance")) {
@ -951,19 +952,101 @@ public class PlayerCombatStats { @@ -951,19 +952,101 @@ public class PlayerCombatStats {
float value = mod.getMinMod();
int trains = pc.effects.get(effID).getTrains();
float modValue = value + (trains * mod.getRamp());
ATRbuffs += modValue;
atrBuffs += modValue;
}
}
}
}
}
float atr = 7 * modifiedfocusline;
atr += (modifieddex * 0.5f) + weaponatr1 + weaponatr2;
float atr = 7 * modifiedFocusLine;
atr += (modifiedDexterity * 0.5f) + weaponATR1 + weaponATR2;
atr *= precise;
atr += ATRbuffs;
atr += atrBuffs;
atr *= stanceMod;
return atr;
}
public void grantExperience(AbstractCharacter killed, Group group){
if(killed == null)
return;
double grantedXP;
if(group != null){
//Group XP
for(PlayerCharacter member : group.members){
//cannot level higher than 75 unless killed is a player character
if(member.level >= 75 && !killed.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
continue;
//not in load range, do not grant XP
if(member.loc.distanceSquared(killed.loc) > MBServerStatics.CHARACTER_LOAD_RANGE * MBServerStatics.CHARACTER_LOAD_RANGE)
continue;
//checking to make sure killed is better than "white"
double multiplier = Experience.getConMod(member,killed);
//stop if killed is not better than "white"
if(multiplier == 0)
continue;
//get experience for current level
int currentLevel = Experience.LevelToExp[member.level];
//get experience required for next level
int nextLevel = Experience.LevelToExp[member.level + 1];
//get the required experience to go form current level to next level
int required = nextLevel - currentLevel;
//get group member divisor
float divisor = switch (group.members.size()) {
case 2 -> 16.0f;
case 3 -> 18.0f;
case 4 -> 20.0f;
case 5 -> 21.0f;
case 6 -> 23.0f;
case 7 -> 25.0f;
case 8 -> 26.0f;
case 9 -> 28.0f;
case 10 -> 30.0f;
default -> 15.0f;
};
//apply the X mob kills required rule
grantedXP = required / divisor;
member.grantXP((int) Math.floor(grantedXP * multiplier));
}
}else{
//Solo XP
//cannot level higher than 75 unless killed is a player character
if(this.owner.level >= 75 && !killed.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
return;
//checking to make sure killed is better than "white"
double multiplier = Experience.getConMod(this.owner,killed);
//stop if killed is not better than "white"
if(multiplier == 0)
return;
//get experience for current level
int currentLevel = Experience.LevelToExp[this.owner.level];
//get experience required for next level
int nextLevel = Experience.LevelToExp[this.owner.level + 1];
//get the required experience to go form current level to next level
int required = nextLevel - currentLevel;
//apply the 15 mob kills required rule
grantedXP = required / 15.0f;
this.owner.grantXP((int) Math.floor(grantedXP * multiplier));
}
}
}

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